Announcements, support questions, and discussion for the Dialogue System.
Make 2D character face player
Replies: 2
by
artbygp »
Wed Nov 27, 2019 8:09 am
Hello Toni, I am trying to figure out how to make an NPC turn directly towards the player. I am making a 2d top-down game so perhaps there is another...
2 Replies
678 Views
Last post by artbygp
Thu Nov 28, 2019 6:47 am
How to create a chat like Whatsapp
Replies: 5
by
sentendo »
Tue Nov 26, 2019 4:13 am
Hello!
I would like to create, for my game, a chat like Whatsapp.
Chat List: It should have a list of available chats. Reference .
Chat: once...
5 Replies
1592 Views
Last post by Tony Li
Tue Nov 26, 2019 12:45 pm
Dialogue boxes over character's heads
Replies: 1
by
moetan14 »
Tue Nov 26, 2019 12:11 am
Hi everyone, I hope I can get some help here.
I'm doing a 3d retro game, had some issues tryna make my own dialogue system work and bought this one...
1 Replies
776 Views
Last post by Tony Li
Tue Nov 26, 2019 11:49 am
3 Replies
413 Views
Last post by Tony Li
Tue Nov 26, 2019 9:16 am
Dialogue System 2.2.3 Released
by
Tony Li »
Mon Nov 25, 2019 9:19 am
Version 2.2.3 is now available on the Asset Store.
Release Notes
Core :
Improved: Added syntax checker to Sequence field editor.
Improved:...
0 Replies
476 Views
Last post by Tony Li
Mon Nov 25, 2019 9:19 am
Re-enabling Panel Still Doesn't Appear
Replies: 1
by
slothins »
Sun Nov 24, 2019 10:46 pm
Hey,
So I made a simple script that disables the dialogue panel when clicked, and re-enables when clicked:
using System.Collections;
using...
1 Replies
187 Views
Last post by Tony Li
Mon Nov 25, 2019 8:38 am
Queueing conversations.
Replies: 2
by
ferakiii »
Sun Nov 24, 2019 2:18 am
Is there any way to queue a conversation, so that it plays immediately after the current one? My game has ongoing conversations as the player moves...
2 Replies
660 Views
Last post by ferakiii
Sun Nov 24, 2019 11:13 pm
3 Replies
278 Views
Last post by ferakiii
Sun Nov 24, 2019 1:21 am
Direct calls from C#
Replies: 3
by
Kale »
Fri Nov 22, 2019 10:38 am
Hello! I recently purchased Dialogue System and I love it, but am having trouble integrating it into my project in the way that I would like....
3 Replies
454 Views
Last post by Tony Li
Sat Nov 23, 2019 2:35 pm
Menu text covers Subtitle Text
Replies: 1
by
slothins »
Fri Nov 22, 2019 9:03 pm
Hello,
So in my current Project, the Hierarchy looks like this:
Capture.PNG
When played, the game displays the subtitle text just fine, but when...
1 Replies
204 Views
Last post by Tony Li
Fri Nov 22, 2019 9:54 pm
Twine Integration
Replies: 5
by
kyuubi »
Mon Jul 18, 2016 12:44 am
Hi,
I am trying to find a better workflow for editing. I wanted to use Chatmapper but it doesn't have a MacOS version and the same for articy....
5 Replies
1014 Views
Last post by Tony Li
Fri Nov 22, 2019 7:57 am
Easiest way to skip dialogues
Replies: 3
by
ste »
Wed Nov 20, 2019 11:50 am
Hi everybody!
Which is the easiest and fastest way to let the player skip dialogues by simply pressing a key?
Is there somewhere any checkbox to...
3 Replies
438 Views
Last post by Tony Li
Thu Nov 21, 2019 7:37 am
Automatic Scrolling and etc
Replies: 13
by
ricjonsu098 »
Tue Aug 16, 2016 3:04 pm
Hello there. Is there an automatic scrolling in dialogues? Because I modified the size of the dialogue panel which is the Runic Unity UI and there is...
13 Replies
3877 Views
Last post by ste
Thu Nov 21, 2019 3:47 am
Better Sequencer UI?
Replies: 6
by
digiwombat »
Wed Nov 20, 2019 1:19 pm
Is there any chance of a better sequencer UI? The current system lacks the means to validate sequence actions, which is sorely needed, and isn't very...
6 Replies
559 Views
Last post by digiwombat
Wed Nov 20, 2019 5:27 pm
Best approach for syncing variables
Replies: 1
by
pixel-reverie »
Wed Nov 20, 2019 8:38 am
Hi (Sorry for another question so soon!)
I'm wondering what the best approach is for syncing dialogue variables with my own class variables.
In my...
1 Replies
213 Views
Last post by Tony Li
Wed Nov 20, 2019 9:55 am
Simplest way to implement DOTween
Replies: 4
by
pixel-reverie »
Wed Nov 20, 2019 2:06 am
Hi,
I would prefer not to use the animator to do my in/out transitions. I would much rather use a tweening library inside a coroutine.
What would...
4 Replies
842 Views
Last post by Tony Li
Wed Nov 20, 2019 9:49 am
Bark emoji / graphic
Replies: 1
by
Sxraxis »
Tue Nov 19, 2019 9:15 am
Is it possible to bark an emoji or similar iconography? Aside from chatter, I'd like my actors to be able to pop up icon animations showing status...
1 Replies
371 Views
Last post by Tony Li
Tue Nov 19, 2019 9:52 am
5 Replies
1522 Views
Last post by Tony Li
Tue Nov 19, 2019 8:22 am
10 Replies
5097 Views
Last post by Tony Li
Mon Nov 18, 2019 4:06 pm
2 Replies
278 Views
Last post by sebjschindler
Sun Nov 17, 2019 12:33 pm
4 Replies
635 Views
Last post by sentendo
Sun Nov 17, 2019 2:45 am
12 Replies
2551 Views
Last post by CodePrincess
Sat Nov 16, 2019 2:04 pm
Some Questions I have before buying!
Replies: 10
by
artbygp »
Thu Nov 14, 2019 1:18 pm
Hello, I am curious about this system.
With the triggers and interaction, say if the player has a specific key game object found or perhaps given...
10 Replies
1007 Views
Last post by artbygp
Fri Nov 15, 2019 3:28 pm
Multiple Actors Set To IsPlayer Issue
Replies: 7
by
EmryTech »
Fri Nov 15, 2019 9:01 am
I'm pretty new to this so I may just be doing this incorrectly or not following best practices, but I have a setup where the player can choose...
7 Replies
971 Views
Last post by Tony Li
Fri Nov 15, 2019 2:42 pm
1 Replies
976 Views
Last post by Tony Li
Fri Nov 15, 2019 10:58 am
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