Announcements, support questions, and discussion for the Dialogue System.
1 Replies
221 Views
Last post by Tony Li
Wed Dec 09, 2020 12:43 pm
Invector/Dialogue System mouse conflict?
Replies: 8
by
62qBruv »
Sat Dec 05, 2020 10:22 pm
1DemoMenu2.jpg I am using DS 2.2.14 and Invector 2.5.4 with Invector FSM AI 1.1.3. I've reached a point where I just can't overcome an apparent mouse...
8 Replies
2584 Views
Last post by Tony Li
Wed Dec 09, 2020 8:05 am
5 Replies
632 Views
Last post by Tony Li
Tue Dec 08, 2020 9:33 pm
3 Replies
273 Views
Last post by Tony Li
Mon Dec 07, 2020 11:28 am
4 Replies
2185 Views
Last post by Tony Li
Mon Dec 07, 2020 10:03 am
Grouping conversation?
Replies: 3
by
fkkcloud »
Sat Dec 05, 2020 7:07 am
Hi,
Is there an option to group or making a hierarchy of conversations? (like the example image below)
As it increased to more than 20, it starts to...
3 Replies
311 Views
Last post by Tony Li
Sat Dec 05, 2020 11:56 am
2 Replies
518 Views
Last post by VoodooDetective
Fri Dec 04, 2020 5:39 pm
7 Replies
3385 Views
Last post by Tony Li
Fri Dec 04, 2020 2:47 pm
Typewriter text flickering?
Replies: 3
by
neohazardous »
Mon Nov 30, 2020 4:23 pm
I'm experiencing an issue where before the typewriter effect plays, the full dialogue from that node will flash in the UI briefly. After that brief...
3 Replies
862 Views
Last post by Tony Li
Fri Dec 04, 2020 10:45 am
11 Replies
1360 Views
Last post by Tony Li
Fri Dec 04, 2020 8:52 am
3 Replies
558 Views
Last post by Tony Li
Thu Dec 03, 2020 3:39 pm
Hide Accumulated Text
Replies: 3
by
Outlander »
Wed Dec 02, 2020 10:33 pm
Hi,
I'm trying to configure my dialogue system so that accumulated text (like when using the Runic/WRPG templates) is hidden until the player...
3 Replies
369 Views
Last post by Tony Li
Thu Dec 03, 2020 2:14 pm
11 Replies
5073 Views
Last post by Tony Li
Thu Dec 03, 2020 10:41 am
4 Replies
709 Views
Last post by Tony Li
Thu Dec 03, 2020 8:39 am
Unique Response Metadata
Replies: 3
by
ar4wy »
Tue Dec 01, 2020 11:01 pm
Hi Tony,
(sorry me again) I'm trying to find a way to assign some sort of tag to a response menu, which I can then get when it is highlighted....
3 Replies
1850 Views
Last post by Tony Li
Wed Dec 02, 2020 7:26 pm
6 Replies
1180 Views
Last post by Tony Li
Wed Dec 02, 2020 7:29 am
How To: Use Pixel Crushers Message System
Replies: 4
by
Tony Li »
Wed Nov 25, 2020 11:07 am
This post describes how to use the Pixel Crushers Message System, which is a general-purpose message system that's heavily used by Quest Machine and...
4 Replies
682 Views
Last post by Tony Li
Wed Dec 02, 2020 7:29 am
Stop all barks onConversationStart
Replies: 6
by
ar4wy »
Tue Dec 01, 2020 5:51 am
Hi Tony,
Is there a way to stop all barks when conversations become active? Right now, with allow barks during conversation set to false, if a bark...
6 Replies
2261 Views
Last post by ar4wy
Tue Dec 01, 2020 9:59 pm
3 Replies
551 Views
Last post by Tony Li
Tue Dec 01, 2020 9:36 pm
SetTimeout Callbacks
Replies: 7
by
ar4wy »
Mon Nov 30, 2020 7:58 pm
Hi Tony!
Is there callbacks for...
SetTimeout(5); Delay({{end}})
This kind of thing? I know I set something like this in the Conversations...
7 Replies
2155 Views
Last post by Tony Li
Tue Dec 01, 2020 5:13 pm
7 Replies
3183 Views
Last post by Tony Li
Mon Nov 30, 2020 4:34 pm
3 Replies
473 Views
Last post by Tony Li
Mon Nov 30, 2020 2:48 pm
Getting conversant data during a response
Replies: 1
by
chen66 »
Mon Nov 30, 2020 10:31 am
Hi, thanks for the great plugin. I am very happy with it!
I am having some trouble with getting the conversant data during a response.
During a...
1 Replies
254 Views
Last post by Tony Li
Mon Nov 30, 2020 1:25 pm
1 Replies
361 Views
Last post by Tony Li
Sun Nov 29, 2020 8:12 am
4 Replies
1159 Views
Last post by Tony Li
Sat Nov 28, 2020 7:31 pm
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