Announcements, support questions, and discussion for the Dialogue System.
Playmaker save/load
Replies: 7
by
pewldo »
Thu May 13, 2021 5:31 am
Hi.
I am trying to save/load dialogue system related data by using playmaker functions. Everything is working fine when I save and load while the...
7 Replies
949 Views
Last post by Tony Li
Thu May 13, 2021 1:05 pm
i can't change variable in script
Replies: 3
by
Yob »
Wed May 12, 2021 10:25 am
Hi.
i am working on random conversation.
so i want to change a variable in my script before starting conversation.
eg. script chooses one of...
3 Replies
363 Views
Last post by Tony Li
Thu May 13, 2021 8:42 am
3 Replies
375 Views
Last post by Tony Li
Wed May 12, 2021 9:44 pm
Lua scripts are being run twice
Replies: 1
by
1HappyRobot »
Wed May 12, 2021 7:58 pm
If you check Skip if no valid entries in Dialogue System Trigger, it will trigger Lua Scripts to run twice. Not sure if this is intended, but it...
1 Replies
99 Views
Last post by Tony Li
Wed May 12, 2021 9:42 pm
3 Replies
138 Views
Last post by Tony Li
Wed May 12, 2021 9:29 pm
1 Replies
269 Views
Last post by Tony Li
Wed May 12, 2021 5:26 pm
5 Replies
441 Views
Last post by Tony Li
Wed May 12, 2021 3:51 pm
7 Replies
268 Views
Last post by Tony Li
Wed May 12, 2021 2:35 pm
3 Replies
204 Views
Last post by Tony Li
Wed May 12, 2021 1:37 pm
7 Replies
583 Views
Last post by Tony Li
Wed May 12, 2021 1:37 pm
Unable to set Variables via LUA or C#
Replies: 3
by
ChargerIIC »
Tue May 11, 2021 4:32 pm
So I auto-generate a lot of stuff when a new player game is started (names, locations, etc.). I've tried to assign these variables to the design...
3 Replies
261 Views
Last post by Tony Li
Tue May 11, 2021 5:17 pm
Hide NPC Name When Response Menu Shows
Replies: 3
by
Kosmic »
Mon May 10, 2021 1:42 pm
Hi,
Sorry if this has been covered before, I have searched the forum and been through the Dialogue Manager and UI options but I can't seem to find...
3 Replies
387 Views
Last post by Tony Li
Tue May 11, 2021 9:00 am
NLua performance and other differences
Replies: 1
by
diccon »
Mon May 10, 2021 3:17 pm
Just an FYI post really, I've been a bit concerned about the performance of Dialogue System for our game since we're pushing for 60fps. Even for a...
1 Replies
137 Views
Last post by Tony Li
Mon May 10, 2021 4:38 pm
Can Conditions have an OR check?
Replies: 1
by
Grayson »
Mon May 10, 2021 4:12 pm
Can't seem to find it in the documentation if conditions statements can have an OR condition. For example:
((CheckQuestState( quest1 , Done ) ==...
1 Replies
172 Views
Last post by Tony Li
Mon May 10, 2021 4:14 pm
Bubble UI player responses
Replies: 11
by
lostmushroom »
Sun May 09, 2021 3:27 pm
Hey, it's been a while since I used Corgi and DS together and I'm having an issue with the Bubble UI. Annoyingly this is something I had working ages...
11 Replies
757 Views
Last post by Tony Li
Mon May 10, 2021 10:54 am
3 Replies
237 Views
Last post by Tony Li
Sat May 08, 2021 9:09 pm
8 Replies
1007 Views
Last post by Tony Li
Sat May 08, 2021 1:26 pm
2 Replies
201 Views
Last post by Lauri K
Fri May 07, 2021 4:58 am
7 Replies
707 Views
Last post by PepeJEe
Thu May 06, 2021 2:26 pm
Conditional Conversations
Replies: 3
by
Rocky_Felix »
Tue May 04, 2021 11:05 pm
Hello!
Thank you for providing this very thorough asset :)
I was wondering if you had a general idea on how I may go about implementing...
3 Replies
252 Views
Last post by Tony Li
Thu May 06, 2021 7:53 am
Cinemachine, Timeline and DS
Replies: 3
by
urrmurrmur »
Wed May 05, 2021 2:14 pm
Hi everyone,
I am experimenting with integrating Cinemachine, Timeline and DS, and am currently trying to figure out the best approach for a couple...
3 Replies
637 Views
Last post by Tony Li
Wed May 05, 2021 5:13 pm
Switching Character portraits in script
Replies: 3
by
rykaan »
Tue May 04, 2021 11:44 am
Hi Tony,
I'm attempting to switch the default portrait of a character during a conversation via script, then using the 'SetPortrait(CHARACTERNAME,...
3 Replies
301 Views
Last post by Tony Li
Wed May 05, 2021 8:11 am
5 Replies
508 Views
Last post by Tony Li
Tue May 04, 2021 9:18 am
7 Replies
665 Views
Last post by Tony Li
Mon May 03, 2021 10:31 pm
Active Speaker Overhead Indicator
Replies: 7
by
tmeans825 »
Sat Mar 27, 2021 5:37 pm
Hey! I am not using text-bubble based dialogue in my game (I'm essentially using the base WRPG type template).
With that, I was wondering if there...
7 Replies
493 Views
Last post by Tony Li
Mon May 03, 2021 10:51 am
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