Announcements, support questions, and discussion for the Dialogue System.
Cutscenes freezing
Replies: 3
by
igorsandman »
Sun Aug 29, 2021 8:00 am
Hello,
I'm having an issue with my sequences. They freezes without an error/warning message.
Here is an example of a sequence that doesn't work....
3 Replies
1246 Views
Last post by Tony Li
Mon Aug 30, 2021 8:25 am
7 Replies
1960 Views
Last post by Tony Li
Mon Aug 30, 2021 8:21 am
Trigger specific bark
Replies: 3
by
jsebastian »
Sun Aug 29, 2021 5:06 pm
I'm having difficulty figuring out how I can trigger a specific bark in a specific conversation. Here's what I'm attempting to do:
Sorry if I'm...
3 Replies
1293 Views
Last post by Tony Li
Sun Aug 29, 2021 8:10 pm
Modyfing Sequencer.cs
Replies: 3
by
Strook »
Sat Aug 28, 2021 10:21 pm
Hello!
I'm currently at the stage of my game where a lot of things has been done, and I gotta hack my way around... :shock:
Here is my situation:...
3 Replies
1382 Views
Last post by Tony Li
Sun Aug 29, 2021 10:51 am
sending player text entry in a dialog
Replies: 3
by
eonian »
Fri Aug 27, 2021 1:16 pm
Hi,
is it possible via script to have the player manually entering a text and then to dispatch it using the preselected UI in the dialog manager?...
3 Replies
1307 Views
Last post by eonian
Fri Aug 27, 2021 3:55 pm
Dialogue System 2.2.19 Released
by
Tony Li »
Fri Aug 27, 2021 3:14 pm
Version 2.2.19 is now live on the Unity Asset Store. This update is packed with many improvements and bug fixes.
The upcoming version 2.2.20 will...
0 Replies
3440 Views
Last post by Tony Li
Fri Aug 27, 2021 3:14 pm
3 Replies
1182 Views
Last post by Tony Li
Fri Aug 27, 2021 8:36 am
3 Replies
1311 Views
Last post by Tony Li
Fri Aug 27, 2021 8:35 am
Sequence commands and Timeline
Replies: 9
by
urrmurrmur »
Wed Aug 25, 2021 6:01 pm
Hi,
I'm experimenting with my pipeline for cutscenes, and have a related question. I'm currently triggering a conversation from timeline, but when I...
9 Replies
2430 Views
Last post by Tony Li
Thu Aug 26, 2021 4:44 pm
delayTypewriterUntilOpen
Replies: 13
by
hipsterdufus »
Tue Aug 24, 2021 5:15 pm
Hi there again! I am having an issue with delayTypewriterUntilOpen - it doesn't seem to be working. The typewriter is writing before the show...
13 Replies
3446 Views
Last post by Tony Li
Wed Aug 25, 2021 10:24 pm
3 Replies
1455 Views
Last post by Tony Li
Wed Aug 25, 2021 9:50 pm
3 Replies
1291 Views
Last post by Tony Li
Tue Aug 24, 2021 9:07 pm
1 Replies
1088 Views
Last post by Tony Li
Tue Aug 24, 2021 2:36 pm
Run lua script on node exit
Replies: 10
by
hipsterdufus »
Mon Aug 23, 2021 2:47 pm
Hi, is there any way to run a lua script when a conversation node ends as opposed to when it's entered? I notice there some @{{end}} command for...
10 Replies
2744 Views
Last post by hipsterdufus
Tue Aug 24, 2021 1:57 pm
Trigger Dialogue by name in script
Replies: 3
by
boz »
Mon Aug 23, 2021 3:17 am
Howdy,
Is there a way to do something in script like, say...
DialogueSystem.TriggerDialogue( NameOfConversation );
I tried this but I'm not sure...
3 Replies
1089 Views
Last post by Tony Li
Mon Aug 23, 2021 9:51 pm
MoveTo not working in builds
Replies: 3
by
annathehank »
Fri Aug 13, 2021 6:16 pm
Hello!
I am using the MoveTo sequence command to move pictures of characters on screen when certain dialogue shows up (not like a character sprite...
3 Replies
1039 Views
Last post by Tony Li
Mon Aug 23, 2021 3:00 pm
Alerts Playing Again After Load?
Replies: 2
by
OutbackGames »
Fri Mar 19, 2021 10:24 am
I have noticed this a while back and have only just got around to having a look at fixing it. Alerts seem to play again after loading in the data...
2 Replies
890 Views
Last post by OutbackGames
Mon Aug 23, 2021 5:28 am
10 Replies
2401 Views
Last post by Strook
Sun Aug 22, 2021 11:13 am
On Use not working
Replies: 16
by
TomsTales »
Mon Aug 02, 2021 4:52 pm
Hi Guys,
I followed the YT-Tutorial on this but while it seems simple, I can't get it to work. I have played with the distances and 2D/3D, but it's...
16 Replies
2682 Views
Last post by Tony Li
Sat Aug 21, 2021 5:00 pm
Multiple Dialogue UIs
Replies: 10
by
hipsterdufus »
Fri Aug 20, 2021 10:05 pm
Hello! I'm wondering if there's a good way to manage multiple Dialogue UI's? Just by looking at things, I think I could simply change the Dialogue UI...
10 Replies
2127 Views
Last post by Tony Li
Sat Aug 21, 2021 4:58 pm
7 Replies
907 Views
Last post by Tony Li
Fri Aug 20, 2021 10:05 pm
How to change Dialogue UI in runtime
Replies: 3
by
Jdedueass »
Wed Aug 18, 2021 3:25 am
Hi!
I'm trying to change the dialogue UI in runtime and I can't figure out how to do it by myself.
For context, the game I'm building has the...
3 Replies
694 Views
Last post by Tony Li
Fri Aug 20, 2021 8:14 am
Running conversation from code.
Replies: 1
by
hipsterdufus »
Thu Aug 19, 2021 9:40 am
Hey there, just curious: is there another way to run a conversation from code or do I always have to use a Dialogue System Trigger component...
1 Replies
515 Views
Last post by Tony Li
Thu Aug 19, 2021 11:10 am
3 Replies
700 Views
Last post by Tony Li
Thu Aug 19, 2021 7:48 am
3 Replies
698 Views
Last post by Tony Li
Wed Aug 18, 2021 9:50 pm
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