Announcements, support questions, and discussion for the Dialogue System.
3 Replies
370 Views
Last post by Tony Li
Wed Sep 08, 2021 10:36 am
3 Replies
250 Views
Last post by Tony Li
Wed Sep 08, 2021 9:08 am
Camera sequencer
Replies: 1
by
dottdogg »
Tue Sep 07, 2021 9:45 pm
Hi!
First and foremost I just want to say that this is by far one of the best things I have purchased on the unity asset store. It's quite easy...
1 Replies
160 Views
Last post by Tony Li
Tue Sep 07, 2021 10:17 pm
Listing Items in the Quest Window
Replies: 7
by
annathehank »
Tue Jun 29, 2021 12:22 pm
Hello!
I was wondering if you wouldn't mind helping me sort out the coding of the quest log window?
I wanted to make a tab in the window that also...
7 Replies
695 Views
Last post by Tony Li
Tue Sep 07, 2021 4:05 pm
DialogueSystemTrigger with UCC
Replies: 4
by
christianwiele »
Tue Sep 07, 2021 9:39 am
Hi,
I am using DSU with UCC and UIS. I want to update a quest entry state when the player picks up an item, or has crafted a specific item. I...
4 Replies
632 Views
Last post by Tony Li
Tue Sep 07, 2021 3:27 pm
Occasional Giant Bark
Replies: 8
by
rykaan »
Mon Aug 23, 2021 8:11 am
Hi Tony,
I wanted to know if you've seen this issue before at all?
Giant Bark Text.jpg
Sometimes specific Bark lines appear way too big. From...
8 Replies
1636 Views
Last post by Tony Li
Tue Sep 07, 2021 11:32 am
Timelines and Playables
Replies: 2
by
Janooba »
Tue Sep 07, 2021 12:04 am
Hey there!
I'm currently trying to get dialogue working with the timeline. For example, my game is first person, so I have a view model attached to...
2 Replies
165 Views
Last post by Tony Li
Tue Sep 07, 2021 8:39 am
21 Replies
2254 Views
Last post by Tony Li
Mon Sep 06, 2021 8:00 am
Best way to swap portrait sprites?
Replies: 13
by
mac »
Tue Aug 17, 2021 2:25 am
Hello Tony!
So I'm using the VN template and I want to find the best way to swap portrait sprites for each dialogue entry. So lets say the first...
13 Replies
2576 Views
Last post by Tony Li
Fri Sep 03, 2021 9:03 pm
5 Replies
948 Views
Last post by Tony Li
Fri Sep 03, 2021 5:32 pm
Spawn / Save system?
Replies: 3
by
CheeseY »
Fri Sep 03, 2021 9:51 am
Hi,
So i've only got the dialogue system.. But it's pretty amazing tbh -- really pleased with it, well worth the money.
I'll explain briefly what...
3 Replies
602 Views
Last post by Tony Li
Fri Sep 03, 2021 5:14 pm
Adding audio/ "Audio file not found"
Replies: 3
by
Mach4 »
Thu Sep 02, 2021 3:38 pm
Hi Tony -
I have a speaking game object that is to speak two separate lines.
Game Object Line 1 - XXXXX text and audio working
Player - response -...
3 Replies
599 Views
Last post by Tony Li
Thu Sep 02, 2021 8:40 pm
1 Replies
444 Views
Last post by Tony Li
Thu Sep 02, 2021 5:11 pm
23 Replies
4398 Views
Last post by Tony Li
Thu Sep 02, 2021 2:03 pm
Edit DialogueDatabase Variables Through C#
Replies: 3
by
almand »
Wed Sep 01, 2021 2:21 am
Hello,
My game is a dungeon crawler/open world that you collect items and then sell them at your shop. You set the price for these items, so if they...
3 Replies
823 Views
Last post by Tony Li
Thu Sep 02, 2021 8:25 am
Quests and quest machine
Replies: 3
by
hipsterdufus »
Wed Sep 01, 2021 9:31 pm
Hey there, I've made some quests for my game with Dialogue System and I'm planning on trying Quest Machine as well. My question is, can both systems...
3 Replies
879 Views
Last post by Tony Li
Thu Sep 02, 2021 8:13 am
Saving on background thread
Replies: 5
by
VoodooDetective »
Wed Feb 10, 2021 7:34 pm
I was just wondering if the save system uses a thread to save game data. I couldn't find any threading, and I want to make sure I don't cause hiccups...
5 Replies
1184 Views
Last post by Tony Li
Wed Sep 01, 2021 1:48 pm
0 Replies
2937 Views
Last post by Tony Li
Wed Sep 01, 2021 8:25 am
8 Replies
2012 Views
Last post by Tony Li
Tue Aug 31, 2021 9:18 pm
11 Replies
2704 Views
Last post by rykaan
Tue Aug 31, 2021 4:42 pm
Tracking quest progress.
Replies: 2
by
hipsterdufus »
Tue Aug 31, 2021 1:06 am
Hello! Let's say you're trying to make a quest to kill x amount of something. Do I have to manually call DialogueManager.Instance.SendMessage(...
2 Replies
1024 Views
Last post by Tony Li
Tue Aug 31, 2021 6:13 am
3 Replies
988 Views
Last post by Tony Li
Tue Aug 31, 2021 6:08 am
OnUse() don't work in my 2D game
Replies: 17
by
DryreL »
Wed Aug 18, 2021 12:13 pm
Hello,
I'm having a problem in this project and I would like ask what am I doing wrong.
When I'm getting close to NPC, press E button don't work, I...
17 Replies
3800 Views
Last post by DryreL
Mon Aug 30, 2021 5:56 pm
Exporting Bark Text for localization
Replies: 3
by
PaulG »
Thu Aug 19, 2021 2:40 pm
Hi there,
I am using the Actions to Play a Bark and directly entering the text in the text field. How can I get this exported for localisation?...
3 Replies
2084 Views
Last post by Tony Li
Mon Aug 30, 2021 5:10 pm
1 Replies
984 Views
Last post by Tony Li
Mon Aug 30, 2021 3:09 pm
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