I have a question about QuestLog.GetQuestTitle and the Use Display Name toggle in the quest/item area. I'm using the special quest names to sort them...
I am looking for a way to add dialogue sounds to my game that are played every time a line of dialogue is played. My question is very similar to this...
I want something similar to RandomizeNextEntry(), but instead of randomize, it would loop between the entries that satisfy conditions. The only way I...
In my dialogues, I set it to always have a continue button. And sometimes I want to wait 5 seconds after one line, even the player clicked continue,...
This is driving me insane. I have, for the sake of discussion, two scenes A and B, a conversation that triggers going into scene B, and barks inside...
Well I've gone through the forums and watched the video's and I'm missing some step somewhere.
I'm trying to get the dialogue sequencer to make spine...
Hi,
I'm using Unity 2021.2 where Bolt has been fully integrated into Unity and now called Visual Scripting. I read manual from PixelCrushers, but it...
To hide all barks when a conversation, add Bark Group Member components to your barkers, and tick Hide Bark On Conversation Start. (This checkbox was...
I have moved my project to a fresh URP project and I moved scenes over into it as well. The timeline Dialog seems to run into an error when accessing...
Hi, I would like to understand the best practice to handle my scenario:
1. In the first scene there are 3 always opened conversations with different...
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