Announcements, support questions, and discussion for the Dialogue System.
Timeline Bubble UI
Replies: 1
by
GenericName »
Sat Apr 01, 2023 8:23 pm
Hi, I'm trying to use chat bubbles in a cutscene (using timeline) and have them follow around some characters. I tried co-opting some of the other...
1 Replies
120 Views
Last post by Tony Li
Sat Apr 01, 2023 9:18 pm
Run sequencer command after continue
Replies: 16
by
forrestuv »
Wed Mar 29, 2023 10:49 am
Hi,
I created a custom sequencer command that needs to Fades out, pause conversation, resume it after fade.
How can I:
1)Run sequencer command only...
16 Replies
1777 Views
Last post by Tony Li
Sat Apr 01, 2023 8:12 pm
Stop all sequences?
Replies: 1
by
hipsterdufus »
Sat Apr 01, 2023 6:45 pm
Hey there again. I was wondering if there's a way to stop all currently running sequences? For example I use the following in code to fade the...
1 Replies
327 Views
Last post by Tony Li
Sat Apr 01, 2023 7:06 pm
1 Replies
160 Views
Last post by Tony Li
Thu Mar 30, 2023 4:00 pm
How to always show response menu?
Replies: 3
by
Itilos »
Tue Mar 28, 2023 11:03 pm
Hello! Maybe a basic question - but how do I set it up so that the response menu shows from the start and doesn't fade on selection?
I'm looking to...
3 Replies
232 Views
Last post by Tony Li
Wed Mar 29, 2023 11:36 pm
Problems with my project 2D
Replies: 6
by
lupiyo »
Sun Mar 26, 2023 9:38 pm
Hello,
I have few questions:
How do you usually deal with additives maps on unity, with the dialog?
I Can't move the player to the npc inspector...
6 Replies
326 Views
Last post by Tony Li
Wed Mar 29, 2023 9:47 pm
Custom inventory and quest items count
Replies: 8
by
lupiyo »
Tue Mar 28, 2023 10:36 am
Hello!
Thanks for replaying my last question, but this is a new topic, so i created a new one.
I'm trying to link my inventory system to the quest...
8 Replies
332 Views
Last post by Tony Li
Wed Mar 29, 2023 9:43 pm
3 Replies
393 Views
Last post by Tony Li
Wed Mar 29, 2023 9:08 pm
Small hitch with AC integration
Replies: 3
by
rairun »
Wed Mar 29, 2023 10:26 am
I really like the AC integration and how easy it is to run conversations via AC actions. Being able to navigate a nested menu to pick conversation...
3 Replies
217 Views
Last post by Tony Li
Wed Mar 29, 2023 1:03 pm
5 Replies
219 Views
Last post by Tony Li
Wed Mar 29, 2023 12:02 pm
OpenAI plugin - missing AI button
Replies: 9
by
w4der »
Mon Mar 27, 2023 8:45 am
Hi,
I bought the OpenAI plugin. It is awesome!
I have troubles with importing it to the project, because of lack of Assembly Definitions.
Are you...
9 Replies
471 Views
Last post by Tony Li
Wed Mar 29, 2023 9:38 am
Restart Conversations ID
Replies: 2
by
rauljl1 »
Tue Mar 28, 2023 8:53 pm
Hi Tony. I would like to restart conversations ID because I recently deleted a lot, but the actual ID is the latest ID. So, how can I restart those...
2 Replies
163 Views
Last post by rauljl1
Tue Mar 28, 2023 9:17 pm
4 Replies
248 Views
Last post by Tony Li
Tue Mar 28, 2023 1:24 pm
5 Replies
335 Views
Last post by Tony Li
Mon Mar 27, 2023 2:44 pm
How to access quest display name?
Replies: 1
by
hipsterdufus »
Mon Mar 27, 2023 2:28 pm
Hi, I'm trying to access the quest display name at runtime. I'm trying like this but it's not able to find the Display_Name field.
string...
1 Replies
227 Views
Last post by Tony Li
Mon Mar 27, 2023 2:43 pm
Current Panel of the Current Dialog
Replies: 1
by
Dralks »
Mon Mar 27, 2023 8:48 am
is there a default way to get the current panel of the current dialog? I can only see SetPanel available, I need a condition around is conversation...
1 Replies
175 Views
Last post by Tony Li
Mon Mar 27, 2023 9:23 am
Gametime ignored for Continue()@2;
Replies: 1
by
fkkcloud »
Sun Mar 26, 2023 5:58 pm
Hello,
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on...
1 Replies
244 Views
Last post by Tony Li
Sun Mar 26, 2023 8:57 pm
unity Localization package problem
Replies: 3
by
robster21 »
Sat Mar 25, 2023 3:47 am
I'm using Unity's Localization package with DS.
I want to change the DS's language at runtime(when I playing the game),
So I made a script for...
3 Replies
557 Views
Last post by Tony Li
Sun Mar 26, 2023 2:50 pm
Saving Items
Replies: 32
by
Muff »
Sun Mar 12, 2023 1:09 pm
Hi im using invector and DS_InvectorMenuFramework, and i added define symbol which is the USE_INVECTOR_INVENTORY and i untick the Don't Destroy On...
32 Replies
1294 Views
Last post by Muff
Sat Mar 25, 2023 11:43 am
3 Replies
528 Views
Last post by Tony Li
Fri Mar 24, 2023 11:55 am
5 Replies
210 Views
Last post by Tony Li
Thu Mar 23, 2023 10:13 pm
6 Replies
1104 Views
Last post by Tony Li
Thu Mar 23, 2023 10:12 pm
Setting Dialogue Panels Per Character
Replies: 1
by
ko_games »
Thu Mar 23, 2023 2:15 pm
I have created a separate dialogue panel for each NPC to make things a little simpler for portrait placements (since the character portraits are not...
1 Replies
269 Views
Last post by Tony Li
Thu Mar 23, 2023 6:09 pm
How to check if a sequence is playing
Replies: 1
by
n_hagialas »
Thu Mar 23, 2023 12:54 am
Hi, how can I check if a sequence (we typically use them to write cutscenes) is currently playing?
We want to disable Menu's from being openable...
1 Replies
244 Views
Last post by Tony Li
Thu Mar 23, 2023 1:42 am
15 Replies
2599 Views
Last post by Tony Li
Wed Mar 22, 2023 7:26 pm
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