Announcements, support questions, and discussion for the Dialogue System.
3 Replies
271 Views
Last post by Tony Li
Sun Mar 12, 2023 2:53 pm
3 Replies
303 Views
Last post by Tony Li
Sun Mar 12, 2023 9:41 am
Conditions not working for some reason
Replies: 7
by
andreasr »
Sat Mar 11, 2023 12:27 pm
Hey Tony, hope you're doing well.
I was building out a dialogue tree for a new project using sets of randomValue = math.Random(100) and conditions...
7 Replies
355 Views
Last post by Tony Li
Sun Mar 12, 2023 9:32 am
Celtx - Actor Fields
Replies: 27
by
jay »
Tue Feb 07, 2023 2:04 pm
Hello,
Is there a way to set Actor Fields within Celtx? Particularly, is there a way to define Actor Sprites?
Thanks!
27 Replies
3003 Views
Last post by Tony Li
Fri Mar 10, 2023 8:38 pm
5 Replies
661 Views
Last post by Tony Li
Fri Mar 10, 2023 3:45 pm
5 Replies
297 Views
Last post by Tony Li
Fri Mar 10, 2023 10:24 am
Pause Menu Button
Replies: 1
by
Muff »
Thu Mar 09, 2023 4:10 pm
Hi, I'm using Invector with DS_InvectorMenuFramework.
Why we can only use the pause menu button that came from to Mainmenu scene?
I want to use...
1 Replies
129 Views
Last post by Tony Li
Thu Mar 09, 2023 6:27 pm
4 Replies
195 Views
Last post by Tony Li
Thu Mar 09, 2023 3:33 pm
Getting Whole Timelines to Loop
Replies: 10
by
spuddy93 »
Mon Mar 06, 2023 11:08 pm
Hello,
So my team has recently reached beta and I am now able to polish some things that have been under my skin for a while now. We have several...
10 Replies
304 Views
Last post by spuddy93
Thu Mar 09, 2023 2:34 pm
10 Replies
782 Views
Last post by Tony Li
Thu Mar 09, 2023 7:35 am
5 Replies
546 Views
Last post by Tony Li
Wed Mar 08, 2023 1:06 pm
How AudioWait -> Delay??
Replies: 5
by
qordud55 »
Tue Mar 07, 2023 5:57 am
I want to add a delay after the entire AudioWait
The method I thought of is the same as the picture.
Is there a way?
The entrytag for AudioWait is...
5 Replies
241 Views
Last post by Tony Li
Wed Mar 08, 2023 7:24 am
1 Replies
100 Views
Last post by Tony Li
Tue Mar 07, 2023 7:09 pm
Animator Savers
Replies: 5
by
younglion27 »
Tue Mar 07, 2023 3:21 pm
Hi all,
I don't know what I'm doing wrong but I am having no luck with the animator saver component. It appears as if it has no function because I...
5 Replies
149 Views
Last post by Tony Li
Tue Mar 07, 2023 7:02 pm
Add a field to a Dialogue Entry
Replies: 7
by
Kit »
Tue Feb 28, 2023 11:10 am
Hi!
I'm trying to add a field to the Dialogue Entry. I somehow need a way to add a field that consists of a list (or an array), so that I can have a...
7 Replies
299 Views
Last post by Tony Li
Tue Mar 07, 2023 8:43 am
Keep Spawned Objects active between Scenes
Replies: 1
by
Kylter »
Mon Mar 06, 2023 6:38 pm
Hi Guys,
im new to the Dialogue System and trying to build my first Quest thanks to the Tutorials, it's mostly working. My Problem is that I spawn 4...
1 Replies
91 Views
Last post by Tony Li
Mon Mar 06, 2023 9:03 pm
Issues with SetDialoguePanel
Replies: 5
by
7ports »
Fri Feb 24, 2023 3:14 pm
Hey Forum,
I'm trying to use the sequencer command SetDialoguePanel(false, immediate); to hide the dialogue UI for a couple seconds before a...
5 Replies
278 Views
Last post by Tony Li
Mon Mar 06, 2023 5:40 pm
Skip to next line without delay
Replies: 2
by
tomraegan »
Mon Mar 06, 2023 2:47 pm
Hi Tony,
I use this script, which is working well. Its purpose is to not show the player typewriter effect.
using UnityEngine;
using...
2 Replies
149 Views
Last post by tomraegan
Mon Mar 06, 2023 4:21 pm
3 Replies
189 Views
Last post by Tony Li
Mon Mar 06, 2023 12:43 pm
Using continue key in timeline?
Replies: 3
by
jjpixelc »
Fri Mar 03, 2023 4:33 am
Hi
I generally use continue key (in my case spacebar) in my game. I find it works great to let the player decide the flow of the conversations this...
3 Replies
352 Views
Last post by Tony Li
Mon Mar 06, 2023 8:17 am
This error
Replies: 5
by
SealDev »
Sun Mar 05, 2023 8:52 am
When entering playmode: (1 error)
5 Replies
437 Views
Last post by Tony Li
Mon Mar 06, 2023 8:16 am
Bark Trigger Merchant Encounter
Replies: 3
by
IKiea »
Sat Mar 04, 2023 6:38 pm
Hey! New member to the pixel crushers forum, wanting to ask about if a conversation can be triggered by a bark if for example characters were saying...
3 Replies
146 Views
Last post by Tony Li
Sat Mar 04, 2023 8:48 pm
3 Replies
167 Views
Last post by Tony Li
Sat Mar 04, 2023 7:07 pm
Search bar
Replies: 12
by
SealDev »
Tue Nov 23, 2021 4:47 pm
For large games with many conversations, this function would be useful! It's already fast and nice for finding Variables.
But there is no search bar...
12 Replies
1459 Views
Last post by Tony Li
Sat Mar 04, 2023 7:06 pm
Intro Scene
Replies: 1
by
Muff »
Sat Mar 04, 2023 3:10 pm
Hi, I've just started using this Dialogue System Asset, and I'm using Invector with DS. _InvectorMenuFramework
How can i insert game intro scene?
I...
1 Replies
108 Views
Last post by Tony Li
Sat Mar 04, 2023 4:01 pm
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