Announcements, support questions, and discussion for the Dialogue System.
Bark redraws Quest Tracker UI
Replies: 3
by
TheAesthetik »
Fri Jun 23, 2023 7:01 am
Hi, every time a Bark appears the Quest Tracker UI redraws, causing my ui animation (it's set to run when a quest appears) to start over.
I haven't...
3 Replies
645 Views
Last post by Tony Li
Fri Jun 23, 2023 10:29 am
5 Replies
618 Views
Last post by michaelheiml
Fri Jun 23, 2023 9:42 am
Selector Raycast Inaccurate [SOLVED]
Replies: 10
by
ojh.games »
Wed Jun 21, 2023 5:55 pm
Hello,
I have an issue where the RayCast is completely inaccurate making interacting with Usables extremely difficult. I am using the...
10 Replies
613 Views
Last post by Tony Li
Fri Jun 23, 2023 9:19 am
Toggle Bark UI based on camera distance
Replies: 3
by
fr4231 »
Thu Jun 22, 2023 11:52 am
Hi,
I would like to hide the Bark UI if the camera (not the player, but the camera) gets near and enable again if the camera gets further away, in...
3 Replies
254 Views
Last post by Tony Li
Fri Jun 23, 2023 8:06 am
Combine Proximity Selector and Selector
Replies: 13
by
Shinos »
Thu Jan 19, 2023 3:51 pm
Hi,
I am in a 2d enviroment and i noticed that when i set an NPC to be interactable when i am near his collider WITH the proximity Selector on my...
13 Replies
3791 Views
Last post by Tony Li
Fri Jun 23, 2023 8:01 am
Intergrating Meta Quest VoiceSDK
Replies: 3
by
SoundGuy »
Thu Jun 22, 2023 9:39 am
Hey,
It should be straight forward, but can you walk me through the simplest way to extend dialogue system to intergrate a call to the Speak...
3 Replies
764 Views
Last post by Tony Li
Fri Jun 23, 2023 7:58 am
13 Replies
3136 Views
Last post by Luseya
Thu Jun 22, 2023 6:11 pm
Change condition priorities with C#
Replies: 2
by
thecodehermit »
Thu Jun 22, 2023 4:23 am
Hi,
I want to change the condition priorities on a node with C#.
What I am trying to do is:
1- Somehow assign this variable with the DialogueEntry...
2 Replies
483 Views
Last post by Tony Li
Thu Jun 22, 2023 8:47 am
I have a question.
Replies: 3
by
swang »
Wed Jun 21, 2023 5:28 am
1. When the last script is played, I want the code to signal that the conversation is over. Is there a way?
2. I want to change the database of the...
3 Replies
276 Views
Last post by Tony Li
Thu Jun 22, 2023 8:45 am
Bark Problem With Unity Localization
Replies: 1
by
Khal »
Wed Jun 21, 2023 12:07 pm
First of all, hello everyone.
I have read the documentation about Unity localization and integrated the dialogue system with Unity localization as...
1 Replies
127 Views
Last post by Tony Li
Wed Jun 21, 2023 3:39 pm
8 Replies
724 Views
Last post by Tony Li
Wed Jun 21, 2023 7:55 am
5 Replies
1096 Views
Last post by Tony Li
Tue Jun 20, 2023 9:23 pm
8 Replies
1259 Views
Last post by ds2497
Tue Jun 20, 2023 9:44 am
5 Replies
905 Views
Last post by Tony Li
Mon Jun 19, 2023 10:04 pm
Reusing conversations
Replies: 13
by
lemonjolly_anna »
Mon May 22, 2023 8:07 pm
Hello again!
Is it possible to reuse conversations
in another database? (e.g. database_newyork and database_tokyo both share the...
13 Replies
897 Views
Last post by Tony Li
Mon Jun 19, 2023 8:01 am
Marking Dialogue Nodes as visited
Replies: 14
by
Itilos »
Thu Jun 15, 2023 11:51 pm
Hello!
Is there any way to mark a specific dialogue node as visited? I have an information-gathering group of nodes, and I want to change the color...
14 Replies
2460 Views
Last post by Tony Li
Mon Jun 19, 2023 7:58 am
7 Replies
511 Views
Last post by Tony Li
Sun Jun 18, 2023 9:51 pm
1 Replies
469 Views
Last post by Tony Li
Sun Jun 18, 2023 9:49 pm
1 Replies
136 Views
Last post by Tony Li
Sun Jun 18, 2023 4:03 pm
3 Replies
1006 Views
Last post by Tony Li
Sun Jun 18, 2023 3:08 pm
How to End Conversations?
Replies: 8
by
Puppii »
Fri Jun 16, 2023 6:15 pm
Hi, I'm going crazy here because I think this must be a very simple thing, but I cannot seem to find the info I need.
I have a scene with a modified...
8 Replies
2269 Views
Last post by Puppii
Sat Jun 17, 2023 11:31 pm
Text Mesh Pro Implementation
Replies: 1
by
Omniclause »
Sat Jun 17, 2023 10:51 pm
Sorry if this has been asked before but I have searched diligently without finding a solution. Is it possible to use text mesh pro in a prefab dialog...
1 Replies
696 Views
Last post by Tony Li
Sat Jun 17, 2023 11:18 pm
1 Replies
342 Views
Last post by Tony Li
Sat Jun 17, 2023 9:57 pm
3 Replies
249 Views
Last post by Tony Li
Sat Jun 17, 2023 7:47 pm
Alert after conversation ends
Replies: 1
by
Eldritch_Horror »
Sat Jun 17, 2023 1:32 pm
How do I trigger an alert after a conversation has ended? A condition has been met, and I want an alert to trigger after the conversation in that...
1 Replies
281 Views
Last post by Tony Li
Sat Jun 17, 2023 7:43 pm
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