Dialogue System & RFPS
Posted: Thu May 18, 2017 11:14 pm
Hello again...
I have a small issue with trying to have a plain start screen in my game to save and load from.
I dont want the RFPS player in the scene just a plain canvas with save load and quit buttons.
I've tried having no dialogue manager in the scene, it then creates one and on loading the first scene all the settings aren't right.
i've tried having one in the first scene, but then the player doesn't act right in the first gameplay scene.
i've tried having dialogue manager destroy on load, ive tried not destroy on load, how do i get a simple main menu scene with save/load capability???
I have a small issue with trying to have a plain start screen in my game to save and load from.
I dont want the RFPS player in the scene just a plain canvas with save load and quit buttons.
I've tried having no dialogue manager in the scene, it then creates one and on loading the first scene all the settings aren't right.
i've tried having one in the first scene, but then the player doesn't act right in the first gameplay scene.
i've tried having dialogue manager destroy on load, ive tried not destroy on load, how do i get a simple main menu scene with save/load capability???