Playing a SFX on a Conversation Node
Posted: Thu May 11, 2017 3:33 pm
Hi again!
I am trying to figure out the easiest way to play a single SFX on a specific conversation node without affecting timing of my subtitles or anything...
I went through viewtopic.php?f=3&t=840&hilit=sound but that one was for a 3d game with actual characters gameobject...
Since you played my game i imagine you have a pretty good understanding of how it could be possible
I already have a SFX manager which has 2 audiosource and is in charge of playing every SFX in the game... whenever I need to play something i simply call :
FindObjectOfType<SFXManager> ().SFX_SelectStage ();
while replacing SFX_SelectStage by the one containing the appropriate SFX
I have done Lua when I was Cinematics Designer at Funcom but it was mostly for creating cinematics, moving camera and characters, etc... so i dont really know how that would fit in...
As always, thanks infinitely for your time!!
I am trying to figure out the easiest way to play a single SFX on a specific conversation node without affecting timing of my subtitles or anything...
I went through viewtopic.php?f=3&t=840&hilit=sound but that one was for a 3d game with actual characters gameobject...
Since you played my game i imagine you have a pretty good understanding of how it could be possible
I already have a SFX manager which has 2 audiosource and is in charge of playing every SFX in the game... whenever I need to play something i simply call :
FindObjectOfType<SFXManager> ().SFX_SelectStage ();
while replacing SFX_SelectStage by the one containing the appropriate SFX
I have done Lua when I was Cinematics Designer at Funcom but it was mostly for creating cinematics, moving camera and characters, etc... so i dont really know how that would fit in...
As always, thanks infinitely for your time!!