Dialogue System for Unity with plyGame
Posted: Sat Apr 29, 2017 12:44 am
Dear Sir Tony,
Good day! With the Menu Framework. Is it possible to save and load data integrated with plyGame? I mean, does the load and save of the Menu Framework saves and loads the whole game?
Our adviser suggested to use plyGame and he provided us plyGame. Now,I wanted to integrate plyGame and Dialogue System for Unity.
What I want to happen is:
1. Have a 3 slots for users (Load and Save which i don't know what to follow, the Menu Framework or plyGame itself)
2. BGM and SFX global effect ( something like when i edit the settings it will be applied to all scenes)
3. Player set-up (Such as HP, XP, Items and Rewards are in the plyGame while the Quest and Conversations are in the Dialogue for Unity)
4. NPC Set-Up (using plyGame with Dialogue System for Unity)
5. Mob Set-Up ( such as earning)
6. Persistence of all the stats like hp, xp, items, object, rewards, quest,etc. (Will the persistence of both asset will have no conflicts?)
7. Load and Save ( I really don't know what to follow or if I follow the plyGame tutorials, will it have no conflicts?)
8. All are in an Android Platform.
I already followed the Documentation process and already got the third party support of plyGame and I can see the plyGame example with Dialogue System for Unity. I think I just can't see all I want with a single example and with limited sources of tutorial. I can't get enough answers to that but I really am trying harder to succeed with it.
Even our adviser is not that knowledgeable of what I'm trying to convey.
Thank you so much sir Tony. I can only hope for your explanations and answers. Thank you.
Good day! With the Menu Framework. Is it possible to save and load data integrated with plyGame? I mean, does the load and save of the Menu Framework saves and loads the whole game?
Our adviser suggested to use plyGame and he provided us plyGame. Now,I wanted to integrate plyGame and Dialogue System for Unity.
What I want to happen is:
1. Have a 3 slots for users (Load and Save which i don't know what to follow, the Menu Framework or plyGame itself)
2. BGM and SFX global effect ( something like when i edit the settings it will be applied to all scenes)
3. Player set-up (Such as HP, XP, Items and Rewards are in the plyGame while the Quest and Conversations are in the Dialogue for Unity)
4. NPC Set-Up (using plyGame with Dialogue System for Unity)
5. Mob Set-Up ( such as earning)
6. Persistence of all the stats like hp, xp, items, object, rewards, quest,etc. (Will the persistence of both asset will have no conflicts?)
7. Load and Save ( I really don't know what to follow or if I follow the plyGame tutorials, will it have no conflicts?)
8. All are in an Android Platform.
I already followed the Documentation process and already got the third party support of plyGame and I can see the plyGame example with Dialogue System for Unity. I think I just can't see all I want with a single example and with limited sources of tutorial. I can't get enough answers to that but I really am trying harder to succeed with it.
Even our adviser is not that knowledgeable of what I'm trying to convey.
Thank you so much sir Tony. I can only hope for your explanations and answers. Thank you.