Page 1 of 1

Having a issue with Disabling the Character Controller

Posted: Fri Apr 28, 2017 9:53 pm
by aaron564
first off thanks love the system its amazing , i used it for UFPS on a seperate project , and i am trying it with this small project but seem to be having this issue i followed the Tutorial like 15 times . I have a picture of my inspector , but when i start the conversation with the NPC it starts and goes threw exactly how i want but wont disable the character Controller , what am i doing wrong im sure its a simple mistake thanks for your time guys


if you need any other information let me know.
Inspector.PNG
Inspector.PNG (122.74 KiB) Viewed 312 times

Re: Having a issue with Disabling the Character Controller

Posted: Fri Apr 28, 2017 10:06 pm
by aaron564
it does not disable anything on the play ?? why would this happen

Re: Having a issue with Disabling the Character Controller

Posted: Fri Apr 28, 2017 10:19 pm
by aaron564
Solved got the problem fixes it was the conversant object wasent selected

Re: Having a issue with Disabling the Character Controller

Posted: Sat Apr 29, 2017 9:32 am
by Tony Li
I'm glad it sounds like it's working now!

In the future, you may find it helpful to temporarily set the Dialogue Manager's Debug Level to Info. When you start a conversation, the Console will show a line like this:

Code: Select all

Dialogue System: Starting conversation 'title' with actor=AAA and conversant=BBB
where AAA and BBB are the objects that the Dialogue System is using as the Actor and Conversant. This will let you verify that the correct GameObjects are receiving the OnConversationStart and OnConversationEnd events.