Question for my mobile game project 1
Posted: Fri Apr 14, 2017 4:25 am
Hi sir Tony! I hope your having a great day!
I am here again for some questions I really been doing hardly and got no progress yet even though I did everything I could.
I know the best way to get answer and solution is through you.
Please take note that I am developing in android platform. Here are my questions:
1. I am using The Menu Framework's you gave earlier in my post. Is it possible to add another panels? I wanted to add a panel like Achievements Menu and Book Of Knowledge Menu (basically, it is a dictionary which information can be added once you completed a certain task). How would I do that?
2. If that number one is possible, can you help me have a quick guide where I could get a tutorial on making Achievement Menu mainly using Dialogue System and the Menu Framework? Like, using the dialogue I can set an Achievement 'Achieved'.
3. How can I use a UI Button to open the Pause Menu? Because in the Menu Framework it uses a key Escape.
4. How can I make an object checkpoint that saves the current state of the game when triggered by the player?
5. In the game I'm developing, I really got hard time detecting my player health. I have another set of code from a tutorial regarding with the Health bar and now my problem is to detect that the player is dead and restart the game from its last checkpoint/saved game.
6. Can you help me start a conversation using a UI Button, I know I asked this before but I'm just gonna ask it again. In my attempt on doing your instructions, it turns out that the button is triggering the same conversation over and over from all my NPCs. I have at least 6 NPC in my main village, so when the button appears it triggers the other conversation I've got. I tried to duplicate buttons to trigger the NPCs conversation and it worked but it just doesn't seem so right to use many buttons. My game is using a analog joystick at the bottom left, so when I walked on the NPC, the button that should be clicked to trigger the conversation appears and just when I released the other which is joystick button it already trigger the conversation.
7. Can you give advise or tips in developing and an educational RPG in mobile platform? This not compulsory. haha
8. I wish you could create a lot of tutorial using the Dialogue System for Unity in a mobile platform. It would really be great especially for students like me.
I hope you are not annoyed with me, you really helped me a lot. I will always credit you on my works. Thank you very sir Tony! Your amazing.
I am here again for some questions I really been doing hardly and got no progress yet even though I did everything I could.
I know the best way to get answer and solution is through you.
Please take note that I am developing in android platform. Here are my questions:
1. I am using The Menu Framework's you gave earlier in my post. Is it possible to add another panels? I wanted to add a panel like Achievements Menu and Book Of Knowledge Menu (basically, it is a dictionary which information can be added once you completed a certain task). How would I do that?
2. If that number one is possible, can you help me have a quick guide where I could get a tutorial on making Achievement Menu mainly using Dialogue System and the Menu Framework? Like, using the dialogue I can set an Achievement 'Achieved'.
3. How can I use a UI Button to open the Pause Menu? Because in the Menu Framework it uses a key Escape.
4. How can I make an object checkpoint that saves the current state of the game when triggered by the player?
5. In the game I'm developing, I really got hard time detecting my player health. I have another set of code from a tutorial regarding with the Health bar and now my problem is to detect that the player is dead and restart the game from its last checkpoint/saved game.
6. Can you help me start a conversation using a UI Button, I know I asked this before but I'm just gonna ask it again. In my attempt on doing your instructions, it turns out that the button is triggering the same conversation over and over from all my NPCs. I have at least 6 NPC in my main village, so when the button appears it triggers the other conversation I've got. I tried to duplicate buttons to trigger the NPCs conversation and it worked but it just doesn't seem so right to use many buttons. My game is using a analog joystick at the bottom left, so when I walked on the NPC, the button that should be clicked to trigger the conversation appears and just when I released the other which is joystick button it already trigger the conversation.
7. Can you give advise or tips in developing and an educational RPG in mobile platform? This not compulsory. haha
8. I wish you could create a lot of tutorial using the Dialogue System for Unity in a mobile platform. It would really be great especially for students like me.
I hope you are not annoyed with me, you really helped me a lot. I will always credit you on my works. Thank you very sir Tony! Your amazing.