Dialogue System version 1.6.9 Released!
Posted: Wed Mar 29, 2017 8:56 pm
Version 1.6.9 is now available on the Pixel Crushers customer download site. (PM me your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in 5-7 business days.
Version 1.6.9
Core
Version 1.6.9
Core
- Dialogue Editor:
- Added: Fast Undo for Large Databases checkbox.
- Added: Separate template menu options Apply Template To Assets, Update Template From Assets.
- Added: Dialogue Manager Subtitle Settings option: Skip PC Subtitle After Response Menu.
- Added: Dialogue Manager Alert Settings Chars Per Second, Min Alert Seconds
- Added: New entrytag option "Conversation ID_Actor Name_Entry ID".
- Added: PersistentDataManager/GameSaver/Dialogue Manager option to include location data in save data.
- Added: DialogueLua.GetConversationField(), MarkDialogueEntryUntouched().
- Changed: Dialogue Manager makes itself a root GameObject before calling DontDestroyOnLoad.
- Fixed: Sequencer could report NullReferenceException in some cases if the scene had no MainCamera and no sequencer camera.
- Fixed: Dialogue Manager now receives OnConversationEnd message when conversation is cancelled.
- Fixed: Barks were running the Lua Script field twice.
- Fixed: Sequencer wasn't recognizing custom sequencer commands in Plugins folder.
- CSV import/export: Added more robust recovery when encountering invalid links.
- Unity UI:
- Improved: Localization of quest group names.
- Typewriter Effect: Added several enhancements such as ability to skip audio on specific characters.
- Adventure Creator: Updated for Adventure Creator 1.56b+.
- PlayMaker: Get/Set Variable/LuaField actions can now accept int values.
- Realistic FPS Prefab: Added Control Rotation checkbox in FollowFPSPlayer.
- TextMesh Pro: Added localization support for arbitrary TextMesh Pro components.