Sorry for not writing back sooner, I am super busy seeing as we have a huge meeting next friday (on the 31st)...
I tried what you wrote... but ran into a problem eventually because when the override took place, it did not add a new canvas and did not put the prefab in the existing canvas either... so nothing was being displayed... i tried making the prefab to have the canvas in as well, but that didnt work somehow...
ANYWAY it doesnt really matter as I found another super easy solution... created a new actor (same name, same everything) but with a 10x10 alpha channel empty png as its portrait texture... that worked perfectly for what i needed!
I am currently building an option menu and trying a few things with "DisplaySettings"... if i dont figure it out in a few hours I might make a new thread about that

lol... but I still wanted to say thanks for your input as always on this one!
