Page 1 of 1

UI animation delay when ending conversation in Visual Novel Framework

Posted: Fri Jul 04, 2025 9:26 am
by lostmushroom
Hi Tony. I've got an issue with the timing of the UI animations not being quite right when a conversation ends. When a conversation comes to its last node, the UI fades out, but it seems delayed by a second. The character sprites will fade instantly, but the text box stays for about a second before the Hide trigger fires. Do you know what might be causing this?
Thanks!

Re: UI animation delay when ending conversation in Visual Novel Framework

Posted: Fri Jul 04, 2025 10:04 am
by Tony Li
Hi,

It could be a difference between the subtitle panel's animation and the Dialogue Panel's animation. The subtitle panel and Dialogue Panel's checkboxes such as "Wait For Close" can also affect timing.

If you play around with the settings and animation and can't get it to look exactly the way you want, feel free to send me steps to reproduce the same issue or a reproduction project (to tony (at) pixelcrushers.com).