Subtitle not showing when starting conversation
Posted: Wed Jun 25, 2025 7:52 pm
Hello,
I'm new to the Dialogue System and heavily modified it.
Why did I do that? I want all the dialogs and text in 3D speechbubbles directly in the world. Not as the default Canvas UI elements.
So I made my own SpeechBubbleDialogueUI.
And code of the SpeechBubbleSubtitlePanel which should show the text of the conversation.
Code is attached:
This is how I start the conversation:
DialogueManager.StartConversation(conversationName, collider.transform, this.transform);
This correctly calls the function Open() in SpeechBubbleDialogueUI. I checked that. But nothing happens after that.
There should be created a SpeechBubbleDialogueUI but it isn't.
There's no error.
How can I solve this issue? Did I changed to much in the Unity Dialogue System?
I just want to use that to store all the quests and dialogs. The presentation of that will be handled by me.
I'm new to the Dialogue System and heavily modified it.
Why did I do that? I want all the dialogs and text in 3D speechbubbles directly in the world. Not as the default Canvas UI elements.
So I made my own SpeechBubbleDialogueUI.
And code of the SpeechBubbleSubtitlePanel which should show the text of the conversation.
Code is attached:
This is how I start the conversation:
DialogueManager.StartConversation(conversationName, collider.transform, this.transform);
This correctly calls the function Open() in SpeechBubbleDialogueUI. I checked that. But nothing happens after that.
There should be created a SpeechBubbleDialogueUI but it isn't.
There's no error.
How can I solve this issue? Did I changed to much in the Unity Dialogue System?
I just want to use that to store all the quests and dialogs. The presentation of that will be handled by me.