Approach: Conversation but Bark UI only
Posted: Tue Jun 10, 2025 8:12 am
Hi,
My game is a co-op 3D top down game with 2 player so we have decided that we want the dialogue to be pop ups like bark but a full conversation with choice option from player or something. I have gone through most of documentation and video tutorials. However, I am struggling to figure how this entire thing will be implemented and I am also unsure whether to commit to coding or is it possible to do it via the inspector entirely. It would be extremely helpful if there is a prior thread you can point to or suggestion for an approach that can solve this.
For example, I want it to behave similarly to this but a full conversation with choice options for the player.
https://drive.google.com/file/d/10YpBIk ... sp=sharing
I would like to also ask what is the best solution to this when there is two player? Since a player might trigger the convo before both is nearby. Do I customize the trigger with another script to check for 2 players in the proximity before allowing the conversation to trigger?
Thank you,
Belida
My game is a co-op 3D top down game with 2 player so we have decided that we want the dialogue to be pop ups like bark but a full conversation with choice option from player or something. I have gone through most of documentation and video tutorials. However, I am struggling to figure how this entire thing will be implemented and I am also unsure whether to commit to coding or is it possible to do it via the inspector entirely. It would be extremely helpful if there is a prior thread you can point to or suggestion for an approach that can solve this.
For example, I want it to behave similarly to this but a full conversation with choice options for the player.
https://drive.google.com/file/d/10YpBIk ... sp=sharing
I would like to also ask what is the best solution to this when there is two player? Since a player might trigger the convo before both is nearby. Do I customize the trigger with another script to check for 2 players in the proximity before allowing the conversation to trigger?
Thank you,
Belida