Question about locking dialogue
Posted: Thu May 08, 2025 9:57 pm
Hi
I'm just trying to figure out how to do this, apologies if this has already been answered somewhere:
I have a conversation for an NPC that has a reputation requirement for a locked dialogue entry that they should be unable to click on, I want to make it clear to the player that this dialogue exists so they know to come back when they have a higher reputation.
My issue is, I want entry (A) to show as invalid when the player is under the reputation, and when they are over it, for it not to show up at all, since the other entry (B) will be available in its place
Essentially its the fallout skill check dialogue but instead of being able to fail and have alternate dialogue, you're just not able to choose that option until you reach the required rep
I'm just trying to figure out how to do this, apologies if this has already been answered somewhere:
I have a conversation for an NPC that has a reputation requirement for a locked dialogue entry that they should be unable to click on, I want to make it clear to the player that this dialogue exists so they know to come back when they have a higher reputation.
My issue is, I want entry (A) to show as invalid when the player is under the reputation, and when they are over it, for it not to show up at all, since the other entry (B) will be available in its place
Essentially its the fallout skill check dialogue but instead of being able to fail and have alternate dialogue, you're just not able to choose that option until you reach the required rep