Few Questions :)
Posted: Mon Feb 27, 2017 2:06 pm
Hi, I have been playing with the demo version for about a week now... and with the sale going on, I'd like to see if i can fix (or figure out) my main problems with the system and buy it if everything work out
1) Whenever I click play, there is a 1-5 frame where i see the UI frame displayed before it turn off... I tried adding a canvas group and changing the alpha value, that seemed to work for about 2 days, but the problem came back eventually.... I also tried manually disabling gameobjects under the canvas but nothing worked... any suggestion to fix this? (EDIT : I might have actually fixed it... I added DialogueSystemController to the top of the Script Execution Order and it seemed to have fixed it)... so i guess you can disregard this one... two remaining
2) In my project, I load the dialogue manager at the start and keep it in my "do not destroy" game object... i then manually call conversations when needed using "DialogueManager.StartConversation(stringVar);" which works perfectly for what i need... However, I'd like to be able to do a "if conversation exist(stringVar)" before to avoir errors... and I was not able to find that function...
3) Finally, I tried using the "set component enabled" to disable components when there is a dialogue occuring... However, most of my interaction (in a point and click game) are made by buttons (dozens of them which varies depending on the scene)... i'd like to turn off actual GameObjects (which are holding all the interactions) when a conversation occurs so that players cannot keep playing while a conversation is occuring...
If i can manage to find solutions to those 3 issues i will 100% get the plugin as it works really well and does everything I need it to!
Thank you very much for your time and have a great day!
1) Whenever I click play, there is a 1-5 frame where i see the UI frame displayed before it turn off... I tried adding a canvas group and changing the alpha value, that seemed to work for about 2 days, but the problem came back eventually.... I also tried manually disabling gameobjects under the canvas but nothing worked... any suggestion to fix this? (EDIT : I might have actually fixed it... I added DialogueSystemController to the top of the Script Execution Order and it seemed to have fixed it)... so i guess you can disregard this one... two remaining
2) In my project, I load the dialogue manager at the start and keep it in my "do not destroy" game object... i then manually call conversations when needed using "DialogueManager.StartConversation(stringVar);" which works perfectly for what i need... However, I'd like to be able to do a "if conversation exist(stringVar)" before to avoir errors... and I was not able to find that function...
3) Finally, I tried using the "set component enabled" to disable components when there is a dialogue occuring... However, most of my interaction (in a point and click game) are made by buttons (dozens of them which varies depending on the scene)... i'd like to turn off actual GameObjects (which are holding all the interactions) when a conversation occurs so that players cannot keep playing while a conversation is occuring...
If i can manage to find solutions to those 3 issues i will 100% get the plugin as it works really well and does everything I need it to!
Thank you very much for your time and have a great day!