String Field Selection Issue
Posted: Wed Apr 09, 2025 9:16 am
Sorry if this isn't the correct forum for this! I am having an issue with exposed StringField references.
The problem: Create a gameobject, assign a script that has a StringField variable. I created a C# script with one public StringField variable for this test.
Now duplicate that game object and make a change to the drop down list so it is selecting a new string index.
If you select the objects one a time, this all works great. But if you change to selecting both at the same time, the dropdown is overridden with the last object selected value for all selected gameobjects.
For debugging purposes - I did this with Dialogue System Version 2.2.51 in a clean scene made in Unity 2022.35f1.
The problem: Create a gameobject, assign a script that has a StringField variable. I created a C# script with one public StringField variable for this test.
Now duplicate that game object and make a change to the drop down list so it is selecting a new string index.
If you select the objects one a time, this all works great. But if you change to selecting both at the same time, the dropdown is overridden with the last object selected value for all selected gameobjects.
For debugging purposes - I did this with Dialogue System Version 2.2.51 in a clean scene made in Unity 2022.35f1.