Observer Callback Garbage
Posted: Tue Apr 08, 2025 10:09 am
Hey, i have a script that subscribes observers to all of my quests that are in the game, in order to update stuff like the Map etc. Currently they are setup to check on Dialogue end. Problem is, on each dialogue end i get a huge spike because of the Lua code running.
Is there a way around this ?`
https://www.pixelcrushers.com/phpbb/dow ... ew&id=5857
Is there a way around this ?`
https://www.pixelcrushers.com/phpbb/dow ... ew&id=5857