Hi,
What is the best way to setup the Bark UI and mantain reference dinamically when the NPC that plays the barks is spawned and the UI is in a canvas that is not in the NPC game object?
IS there a way to setup the dialogues subtitles as the UI for barks? (i dont need to be a world space UI)
Thanks!
Bark UI not in the NPC game object
Re: Bark UI not in the NPC game object
Hi,
You can still add a screen space Canvas to the NPC if you like. That's usually the simplest way to do it. Add a screen space canvas a child of the NPC, add the bark UI to it, and assign the bark UI to the NPC's Dialogue Actor component.
You can still add a screen space Canvas to the NPC if you like. That's usually the simplest way to do it. Add a screen space canvas a child of the NPC, add the bark UI to it, and assign the bark UI to the NPC's Dialogue Actor component.
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Re: Bark UI not in the NPC game object
thanks! yes seems the best way to do it.
Re: Bark UI not in the NPC game object
Glad to help!