Localization import fatal error
Posted: Mon Mar 24, 2025 8:49 am
Hey, I'm trying to import localization csv into my game and for the Simplified Chinese file (the first file I've got localized), I get a fatal error:
Dialogue System CSV Importer: CSV import failed: Line not recognized: ch,,,,,,,
Line 1: ch,,,,,,,
UnityEngine.Debug:LogError (object)
PixelCrushers.DialogueSystem.CSVConverterWindow:CopySourceToDialogueDatabase (PixelCrushers.DialogueSystem.DialogueDatabase) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/CSV/CSVConverterWindow.cs:265)
PixelCrushers.DialogueSystem.AbstractConverterWindow`1<PixelCrushers.DialogueSystem.AbstractConverterWindowPrefs>:Convert () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/AbstractConverterWindow.cs:376)
PixelCrushers.DialogueSystem.AbstractConverterWindow`1<PixelCrushers.DialogueSystem.AbstractConverterWindowPrefs>:OnGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/AbstractConverterWindow.cs:196)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
It then says it creates a database containting 0 actors, 0 conversations, etc.
Any ideas?
Dialogue System CSV Importer: CSV import failed: Line not recognized: ch,,,,,,,
Line 1: ch,,,,,,,
UnityEngine.Debug:LogError (object)
PixelCrushers.DialogueSystem.CSVConverterWindow:CopySourceToDialogueDatabase (PixelCrushers.DialogueSystem.DialogueDatabase) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/CSV/CSVConverterWindow.cs:265)
PixelCrushers.DialogueSystem.AbstractConverterWindow`1<PixelCrushers.DialogueSystem.AbstractConverterWindowPrefs>:Convert () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/AbstractConverterWindow.cs:376)
PixelCrushers.DialogueSystem.AbstractConverterWindow`1<PixelCrushers.DialogueSystem.AbstractConverterWindowPrefs>:OnGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/Importers/AbstractConverterWindow.cs:196)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
It then says it creates a database containting 0 actors, 0 conversations, etc.
Any ideas?