How to make Continue Button function context-specific and ignore Default Sequence
Posted: Tue Mar 18, 2025 10:17 am
Hello,
I'm trying to customize how the Continue Button works in my project. After going through the documentation and poking around myself while almost breaking my scene irrevocably (thank god for version control), I decided to ask if there might be a solution to my issue.
Essentially, I want the subtitle text and the Continue Button to work differently based on the context:
Case 1: Default
- Goal behavior: On a single Dialogue Entry, pressing the Continue Button before the line has finished its Typewriter effect should skip to the end of the line, and only advance to the next Entry once the Continue Button is pressed the second time.
- Issue: If Continue Button is pressed, the system reads "Delay(1)@Message(Typed)" from my Dialogue Manager's Default Sequence. This means that if you press Continue, the line skips to the end and keeps it there only for 1 second before advancing to the next one.
Case 2: Before Response Menu
- Goal Behavior: On NPC Dialogue Entries that come before the PC Response panel is revealed (and stay on screen as long as the Response Panel is on), pressing the Continue Button once should immediately reveal both the whole NPC line and the PC Response Menu
- Issue: How to set this on this specific context?
Thank you for your time in advance.
I'm trying to customize how the Continue Button works in my project. After going through the documentation and poking around myself while almost breaking my scene irrevocably (thank god for version control), I decided to ask if there might be a solution to my issue.
Essentially, I want the subtitle text and the Continue Button to work differently based on the context:
Case 1: Default
- Goal behavior: On a single Dialogue Entry, pressing the Continue Button before the line has finished its Typewriter effect should skip to the end of the line, and only advance to the next Entry once the Continue Button is pressed the second time.
- Issue: If Continue Button is pressed, the system reads "Delay(1)@Message(Typed)" from my Dialogue Manager's Default Sequence. This means that if you press Continue, the line skips to the end and keeps it there only for 1 second before advancing to the next one.
Case 2: Before Response Menu
- Goal Behavior: On NPC Dialogue Entries that come before the PC Response panel is revealed (and stay on screen as long as the Response Panel is on), pressing the Continue Button once should immediately reveal both the whole NPC line and the PC Response Menu
- Issue: How to set this on this specific context?
Thank you for your time in advance.