Determine if conversation active
Posted: Sun Feb 19, 2017 1:19 pm
I'm trying to figure out the best way to determine whether a dialog is currently active in C# code, but haven't been able to find something in the forum or in the docs. Generally, I just want to call some type of isActive for the dialog manager/current dialog. Basically, there are certain objects I don't want the player to be able to click on, during conversations, so I need to do a check in those objects, whether or not the dialog is active.
I assume this is a pretty simple issue, but I inherited a game from another person, whom was using this system, so please forgive my ignorance.
Thanks in advance,
-Haddicus
I assume this is a pretty simple issue, but I inherited a game from another person, whom was using this system, so please forgive my ignorance.
Thanks in advance,
-Haddicus