Conversations
Posted: Thu Sep 04, 2014 7:31 pm
Hey guys,
I've been through the docs and I can't seem to find the answer. Is there a way to test if a Conversation exists before trying to call it?
The latest thing I've tried is:
bool exists = DialogueLua.DoesTableElementExist("Conversation", barkName);
Which seems like it should work but always returns false.
Any ideas?
I've been through the docs and I can't seem to find the answer. Is there a way to test if a Conversation exists before trying to call it?
The latest thing I've tried is:
bool exists = DialogueLua.DoesTableElementExist("Conversation", barkName);
Which seems like it should work but always returns false.
Any ideas?