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Changing the speed of Voice Clips

Posted: Tue Mar 11, 2025 10:08 pm
by Neion
Hi Tony,

The audio function plays voice clips along with text, is there any option that I can change the speed of the voice clips like speak 20% slower or 20% faster?

Re: Changing the speed of Voice Clips

Posted: Wed Mar 12, 2025 7:57 am
by Tony Li
Hi,

You can change the Pitch value of an AudioSource component. For example, you could write a custom sequencer command to change the pitch.

Re: Changing the speed of Voice Clips

Posted: Thu Mar 13, 2025 2:41 am
by Neion
Hi,

Where can I find the audio source that dialogue system controller uses? It keeps giving errors that audiosource is not detected.

Re: Changing the speed of Voice Clips

Posted: Thu Mar 13, 2025 7:41 am
by Tony Li
It depends on how you're playing the audio source. If you're using a sequencer command such as Audio() or AudioWait(), it's the subject GameObject. If you haven't specified the subject, it's the dialogue entry's speaker. (See Character GameObject Assignments)