I have UIS working with QM to count things like number of items in inventory for quest control, but is there a way to reflect the current number of UIS items in the QM UI? For example, the player has 5 of 10 Heal Weeds and I want to show this in the HUD so they know how many more they have to pickup.
I understand that I can use the QM messaging system to increase a QM counter that is managed separately {#healweeds}/10 Heal Weeds but this creates a separate process from the quest control which is managed by the UIS Item count. If this is the way it has to be done, that's fine. I just want to make sure I'm not creating extra work for myself because I'm missing something that has already been built out in the integration.
Ultimate Inventory System Item Counter Question
Re: Ultimate Inventory System Item Counter Question
No, the intended approach is to let the UIS Item Amount Quest Condition keep a quest counter in sync with the inventory. This way everything else in your quest / Quest Machine can work with quest counters without having to do anything else special for UIS.
Re: Ultimate Inventory System Item Counter Question
Sorry, I totally missed the field to match the UIS count with the counter (in my case zombieguts). I was parsing through the UIS/QM example, and I couldn't figure out for the life of me how you were incrementing the #weeds counter. It was staring me in the face the entire time.