Understanding Networking
Posted: Mon Feb 24, 2025 12:39 am
Hi Tony,
I'm using dialogue system with netcode. I'm starting to implement the dialogue system to sync over the network: In the game, there may be instances where the two players talk to each other AND also have isolated conversations with the NPCs.
From my understanding you recommend using dialogue system events methods but passing subtitle to the other client through rpcs (using OnConversationLine) is not allowed?
I'm a little lost and trying to understand what is the ideal way to go about this.
Thanks for any help on this.
I'm using dialogue system with netcode. I'm starting to implement the dialogue system to sync over the network: In the game, there may be instances where the two players talk to each other AND also have isolated conversations with the NPCs.
From my understanding you recommend using dialogue system events methods but passing subtitle to the other client through rpcs (using OnConversationLine) is not allowed?
I'm a little lost and trying to understand what is the ideal way to go about this.
Thanks for any help on this.