Delay before/after Dialogues for setup
Posted: Fri Feb 07, 2025 4:04 am
Hi Tony, and everyone,
I'm setting up my dialogues using the Dialogue system (killer asset, really helpful!) and there are 3 things I can't manage to achieve. I'm curious if the asset allows it natively or if I have to make it myself:
(Note: I'm using FEEL to create all my effects and animations, not an OG animation)
- I can't find how to delay the start of a dialogue until after the start sequence is done: my dialogues start with a setup: characters sliding in view, then the dialogue box appears. it takes about 1.5s. I want the dialogue text to wait for this time before starting. Is it possible?
- I have a "closing sequence" as well, where all the elements leave the screen. For some reason, the closing sequence doesn't play, as the dialogue seems to be instantly disabled once the dialogue is finished. IS there a way to add a delay here as well?
- Finally, I would love to animate each letter appearing in the dialogue (using Unity UI Typewriter Effect, ex a fade in and a little scale when appearing) but can't seem to find a way to animate only the appearing letter (and not the entire text). Any pointers would be really appreciated.
Thanks a lot in advance, and have a great day!
I'm setting up my dialogues using the Dialogue system (killer asset, really helpful!) and there are 3 things I can't manage to achieve. I'm curious if the asset allows it natively or if I have to make it myself:
(Note: I'm using FEEL to create all my effects and animations, not an OG animation)
- I can't find how to delay the start of a dialogue until after the start sequence is done: my dialogues start with a setup: characters sliding in view, then the dialogue box appears. it takes about 1.5s. I want the dialogue text to wait for this time before starting. Is it possible?
- I have a "closing sequence" as well, where all the elements leave the screen. For some reason, the closing sequence doesn't play, as the dialogue seems to be instantly disabled once the dialogue is finished. IS there a way to add a delay here as well?
- Finally, I would love to animate each letter appearing in the dialogue (using Unity UI Typewriter Effect, ex a fade in and a little scale when appearing) but can't seem to find a way to animate only the appearing letter (and not the entire text). Any pointers would be really appreciated.
Thanks a lot in advance, and have a great day!