Importing Gamespace Variable to Dialogue System
Posted: Tue Feb 10, 2015 7:30 am
I feel this is a dumb question, but I've been looking around the documentation for a while and I can't find what I'm looking for. Quite simply, I want to take a public variable existing in a C# MonoBehavior and set one of the Dialogue System's Lua variables equal to that value. I've seen functions such as FPPlayerLuaBridge, but I'm not storing this variable in any supported third-party system and I need a generic LuaBridge, which doesn't seem to exist. I'm pretty sure I'm just missing something basic; can I make a sequencer command that doesn't have to return a void? Is there a built-in function to do this that I'm just not seeing?