Require Multiple Proximity Selectors Before Starting a Conversation
Posted: Tue Jan 28, 2025 12:49 am
I'm making a local multiplayer game, and I have two different characters. I want to make it so that the conversation will only become useable by them when both of their proximity selectors are inside of the useable's range.
It doesn't matter which player actually triggers the conversation, as long as it only triggers when they're both in range. Is there some LUA condition I can put into the Dialogue System Trigger conditions, or would a custom c# script be better?
Thanks!
It doesn't matter which player actually triggers the conversation, as long as it only triggers when they're both in range. Is there some LUA condition I can put into the Dialogue System Trigger conditions, or would a custom c# script be better?
Thanks!