Best Way to Link Multiple Conversations Together?
Posted: Fri Jan 24, 2025 1:45 am
For example, if I want a conversation to play when I use a Useable, I might want one conversation to play that says "Go get this item!" Then the object will wait until that item is got (or whatever condition must be met) and it will be able to trigger the second conversation "Great job!"
How would I link multiple conversations or messages like this?
I've thought about using multiple objects for each conversation and turning them off and on corresponding to what stage of the process you're at, but I just thought I should ask if there's a better way to do this.
Also, if I want to have more than one "player" object in a local multiplayer game, I want to have them each trigger different conversations, and having multiple useable objects would also probably work. Again, just thought I'd make sure in case I was missing something.
Thanks!
How would I link multiple conversations or messages like this?
I've thought about using multiple objects for each conversation and turning them off and on corresponding to what stage of the process you're at, but I just thought I should ask if there's a better way to do this.
Also, if I want to have more than one "player" object in a local multiplayer game, I want to have them each trigger different conversations, and having multiple useable objects would also probably work. Again, just thought I'd make sure in case I was missing something.
Thanks!