Timescale goes back to 1 mid-conversation (UIS shop/crafter)
Posted: Fri Jan 10, 2025 12:42 pm
Hello,
I'm trying to setup a shopkeeper/crafter using Opsive's Ultimate Inventory System.
One node contains the opencrafting sequence: OpenCrafting([crafter], [craftMenu], [playerInventory]).
This node has children, so the conversation doesn't end upon opening or closing the crafting menu.
However, the game unpauses upon closing the crafting menu and I regain character control with dialogue options still on the screen.
I end up having to finish the conversation with mouse movement both panning the camera and navigating the dialogue menu.
Any help is appreciated.
I'm trying to setup a shopkeeper/crafter using Opsive's Ultimate Inventory System.
One node contains the opencrafting sequence: OpenCrafting([crafter], [craftMenu], [playerInventory]).
This node has children, so the conversation doesn't end upon opening or closing the crafting menu.
However, the game unpauses upon closing the crafting menu and I regain character control with dialogue options still on the screen.
I end up having to finish the conversation with mouse movement both panning the camera and navigating the dialogue menu.
Any help is appreciated.