Page 1 of 1

Scene events in different dialogue nodes are triggered at the same time

Posted: Tue Dec 17, 2024 3:52 pm
by LeonZhu
Hi
My expectation is that in different nodes, different scene events will be triggered, and they should only be triggered when the conversation reaches this node, but I find that they seem to be triggered simultaneously?

As shown in the picture, the two scene skills placed on the two dialogue nodes were triggered together in the second node in the actual game.

Re: Scene events in different dialogue nodes are triggered at the same time

Posted: Tue Dec 17, 2024 3:53 pm
by LeonZhu
I'm sure there are more precise controls, but I don't know how... maybe sequence?

Re: Scene events in different dialogue nodes are triggered at the same time

Posted: Tue Dec 17, 2024 7:55 pm
by Tony Li
Hi,

A dialogue entry node's scene event runs as soon as that dialogue entry node is displayed. Is it possible that you InitPcCards() method is waiting for some reason?

You could write a custom sequencer command that calls InitPcCards(), but I think it might have the same issue.