Bug using Dialogue System Events component
Posted: Fri Dec 13, 2024 12:04 pm
Hello,
I'm encountering a very weird bug concerning the Dialogue System Events component. I've set it up to react to dialgue state between the player and a boss enemy. When setting up the events in the inspector all references to different methods are properly set up on the OnConversationEnd event. But as soon as I enter play mode, all references are lost and obviously since they are lost, nothing happens on the OnConversationEnd event. Stopping play mode properly displays the references again. why do they get lost upon entering play mode while being properly set up in the inspector? see the two screen shots for comparison: first is in edit mode, second is in play mode.
Any advice on how to fix this would be greatly appreciated!
I'm encountering a very weird bug concerning the Dialogue System Events component. I've set it up to react to dialgue state between the player and a boss enemy. When setting up the events in the inspector all references to different methods are properly set up on the OnConversationEnd event. But as soon as I enter play mode, all references are lost and obviously since they are lost, nothing happens on the OnConversationEnd event. Stopping play mode properly displays the references again. why do they get lost upon entering play mode while being properly set up in the inspector? see the two screen shots for comparison: first is in edit mode, second is in play mode.
Any advice on how to fix this would be greatly appreciated!