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How to get smooth-curve camera movement?
Posted: Mon Dec 02, 2024 3:23 pm
by cruddish
Hi there! I'm currently using the Zoom2D sequence command. I know you can set it to transition smoothly over a number of seconds, but find the effect still to jarring for what I'm going for, is there a way to get the movement's smoothness to be "curved" (i.e. start zooming in slowly, then speed up, then slow down again before the end of the zoom) to make it seem more natural?
Re: How to get smooth-curve camera movement?
Posted: Mon Dec 02, 2024 3:53 pm
by Tony Li
Hi,
Zoom2D() does linear movement. Two suggestions:
1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command.
2. Or use Cinemachine, and switch to the Cinemachine***() sequencer commands.
Re: How to get smooth-curve camera movement?
Posted: Wed Dec 04, 2024 10:32 am
by cruddish
Tony Li wrote: ↑Mon Dec 02, 2024 3:53 pm
Hi,
Zoom2D() does linear movement. Two suggestions:
1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command.
2. Or use Cinemachine, and switch to the Cinemachine***() sequencer commands.
Thank you, I switched over to using Cinemachine
Re: How to get smooth-curve camera movement?
Posted: Wed Dec 04, 2024 11:01 am
by Tony Li
Glad to help! I think you'll like working with Cinemachine.