Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
Posted: Mon Feb 09, 2015 4:45 am
Hey Tony,
I seem to be having a couple of issues that I'm not sure if they are related to the animator or not.
1) I have some "Look at" barks in some hotspots in my game. Clicking on them triggers the character's bark, the bark fading in and out correctly. If I click several times though, or click on one hotspot and immediately on other, the bark fade out breaks, and from that moment whichever bark is triggered will permanently remain visible in the scene.
2) As you know, I'm using UnityUIBarkSubtitleDialogueUI to display my subtitles as barks. Subtitles as barks though seem even more prone to never fading out. I set up a "Look at" hotspot as a conversation instead of a bark because it had two nodes, as in the player will first say "X" followed by "Y". The subtitle did not fade out (I had another issue with this by the way, the background of my response menu will display even if there are no response options. Any way around this?).
This also manifested with conversations with NPCs, when the conversation ends, the last subtitle remains on the screen.
What should I be looking into?
Thanks!
I seem to be having a couple of issues that I'm not sure if they are related to the animator or not.
1) I have some "Look at" barks in some hotspots in my game. Clicking on them triggers the character's bark, the bark fading in and out correctly. If I click several times though, or click on one hotspot and immediately on other, the bark fade out breaks, and from that moment whichever bark is triggered will permanently remain visible in the scene.
2) As you know, I'm using UnityUIBarkSubtitleDialogueUI to display my subtitles as barks. Subtitles as barks though seem even more prone to never fading out. I set up a "Look at" hotspot as a conversation instead of a bark because it had two nodes, as in the player will first say "X" followed by "Y". The subtitle did not fade out (I had another issue with this by the way, the background of my response menu will display even if there are no response options. Any way around this?).
This also manifested with conversations with NPCs, when the conversation ends, the last subtitle remains on the screen.
What should I be looking into?
Thanks!