I would like to add a manual in my game with a table of content that will let the player click on a topic on the left pane to display text on the right pane. I plan to create the UI myself that will query the database to display the content.
I'm wondering if DS would be a way to go to store the localized text. Since it is designed to display text linked together inside a conversation, it does not seem to be the right option. But since it is already integrated in our project, I would like to see if there is a way I can achieve this.
Thank you
Game manual with table of content
Re: Game manual with table of content
Hi,
You can use a Text Table asset (part of the Dialogue System) for that. It's part of the Dialogue System. It has its own editor and the ability to export/import CSV. This way you'll be all set to handle language localization, too, if you need it in the future.
You can use a Text Table asset (part of the Dialogue System) for that. It's part of the Dialogue System. It has its own editor and the ability to export/import CSV. This way you'll be all set to handle language localization, too, if you need it in the future.