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Exporting DS to Loc Problem

Posted: Wed Nov 13, 2024 12:38 pm
by Haluk
I have a problem when i extract DS conversation strings into table. My problem is shown below. Main texts are pushed into sheet but other locales can not be imported in it. Is there any bug?
dstoloc.png
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Re: Exporting DS to Loc Problem

Posted: Wed Nov 13, 2024 2:45 pm
by Tony Li
Hi,

No bug. The integration assumes that the authoritative source of translations is your Localization Package string table. The "Dialogue System To String Table" button only creates entries in your Localization Package string table for your dialogue database conversations and quests. The "String Table To Dialogue System" pulls all translations from the string table and puts it in your dialogue database. You don't want to have some of your translations managed in the dialogue database and some in the string table because that's a coordination nightmare. Better to have one authoritative source for translations.

Re: Exporting DS to Loc Problem

Posted: Sun Nov 17, 2024 7:22 pm
by Haluk
Hi,
I noticed the situation the day after I wrote this entry. When Unity's string table is Loc to Ds, strings are actually placed in Ds, but the game needs to be run once. When I run it, the data is placed in the fields in DS. I guess I couldn't understand it at first because the frame wasn't updated. Now actually it is working as expected. Thank you for your valuable help. ^^

Re: Exporting DS to Loc Problem

Posted: Sun Nov 17, 2024 8:30 pm
by Tony Li
Hi,

Are you saying that the content imported from the Localization Package's String Table isn't visible in the Dialogue Editor until you enter and exit play mode? If so, that could be an issue. Please make sure you're using the latest version of the Localization Package integration (in DS version 2.2.49).