Reuse NPC trigger to another conversation
Posted: Wed Nov 06, 2024 3:42 pm
Hello!
I have some NPCs im my game that remain active from start to finish. I'm adding a Dialogue System Trigger to them with Start Conversation as the action to initiate a conversation. However, this specific conversation should only last until the end of a mission. Once that mission is finished, the NPC stays active and will participate in other missions, with different conversations.
I wanted to understand if the best way to do this is by having multiple Dialogue System Triggers with the expected behaviors, which can be activated or deactivated over time, or if I can edit the selected conversation in the Conversation field of the "Start Conversation" action in runtime.
Thank you!
I have some NPCs im my game that remain active from start to finish. I'm adding a Dialogue System Trigger to them with Start Conversation as the action to initiate a conversation. However, this specific conversation should only last until the end of a mission. Once that mission is finished, the NPC stays active and will participate in other missions, with different conversations.
I wanted to understand if the best way to do this is by having multiple Dialogue System Triggers with the expected behaviors, which can be activated or deactivated over time, or if I can edit the selected conversation in the Conversation field of the "Start Conversation" action in runtime.
Thank you!