Salsa Emote timing and blend shape amount
Posted: Wed Nov 06, 2024 2:51 pm
Hey, so I'm able to get SALSA with Emote working within my Conversation. Thanks for making it so easy. Is it possible to set the amount of the Blend Shape and well as when it plays (before or after the audio)?
I read your docs, but I'm a bit confused on how to use the code:
https://www.pixelcrushers.com/dialogue_ ... salsa.html
I have a simple Conversation setup. The first node is the NPC introduction with a smile. here is what I'm using in the Sequence:
SALSA(Hi I'm your NPC); Emote(Happy);
This next line is my choices, then the NPC response with this Sequence:
SALSA(How many I serve); Emote(Wink);
The first part of the conversation I'd like to have the audio play, and then have the Happy Emote at 50 (out of 100 for the blend shape).
The second I'd like to end Happy, play the audio, and then throw a wink that lasts 1 second.
How do I code that? I'm not sure if I need to include the brackets []'s, or just separate everything by a comma within the ().
Thanks.
I read your docs, but I'm a bit confused on how to use the code:
https://www.pixelcrushers.com/dialogue_ ... salsa.html
I have a simple Conversation setup. The first node is the NPC introduction with a smile. here is what I'm using in the Sequence:
SALSA(Hi I'm your NPC); Emote(Happy);
This next line is my choices, then the NPC response with this Sequence:
SALSA(How many I serve); Emote(Wink);
The first part of the conversation I'd like to have the audio play, and then have the Happy Emote at 50 (out of 100 for the blend shape).
The second I'd like to end Happy, play the audio, and then throw a wink that lasts 1 second.
How do I code that? I'm not sure if I need to include the brackets []'s, or just separate everything by a comma within the ().
Thanks.