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How to change continue converse hot key?
Posted: Mon Nov 04, 2024 10:32 am
by kehaw
Hello
A few months ago, I have first use Dialogue System for my project, I remember I changed continue hot key for my converse (Bark style), but I'm very busy for something other jobs (gameplay), now I'm totally forget how to change the hot key
. So could you tell me how to change hot key
?
Thank you very very much.
Re: How to change continue converse hot key?
Posted: Mon Nov 04, 2024 11:09 am
by Tony Li
Hi,
Two ways:
1. Change the definition of the EventSystem's "Submit" input.
2. Or add a UI Button Key Trigger component to the continue button.
Re: How to change continue converse hot key?
Posted: Tue Nov 05, 2024 3:08 am
by kehaw
Tony Li wrote: ↑Mon Nov 04, 2024 11:09 am
Hi,
Two ways:
1. Change the definition of the EventSystem's "Submit" input.
2. Or add a UI Button Key Trigger component to the continue button.
Hello, it seems not working for Bubble Template (submit input is Spacebar but Esc is worked).
- 无标题.png (96.15 KiB) Viewed 70 times
But I found I can use this settings:
- 2.png (34.35 KiB) Viewed 68 times
I don't know what are they different: Cancel Subtitle and Continue Submit....
Are they same things?
Thanks, BTW, how to make conversation only trigger once? Could you give me some document links about this?
Re: How to change continue converse hot key?
Posted: Tue Nov 05, 2024 6:50 am
by Tony Li
Hello,
It's fine to use the Dialogue Manager's Display Settings > Input Settings > Cancel *** Input. They are separate from the dialogue UI's continue button. If you want to use the continue button, you must configure Unity UI's EventSystem > Submit input instead.
To run a conversation only once:
How To: Run a Conversation Only Once