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Playmaker and individual conversation node

Posted: Fri Nov 01, 2024 3:02 pm
by Digital Adam
I have a full conversation set up and working in my scene. Is it possible on a conversation node to access a Playmaker FSM? Thanks.

Re: Playmaker and individual conversation node

Posted: Fri Nov 01, 2024 6:56 pm
by Tony Li
Hi,

Yes - use the FSMEvent() sequencer command in the dialogue entry node's Sequence field or the FSMEvent() Lua function in the Script field. They do the same thing.