When this sequence command is used after SetDialoguePanel(false);, the Context Line is not output. What should I do?
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I'm using Text Animator for Unity (by Febbuci), and the nodes are like 1st image
SetDialoguePanel(true); Error?
SetDialoguePanel(true); Error?
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- contextSpaceisEmpty.PNG (19.2 KiB) Viewed 66 times
Re: SetDialoguePanel(true); Error?
Hi,
As a test, try moving the SetDialoguePanel(true) line to the previous node, using this syntax:
As a test, try moving the SetDialoguePanel(true) line to the previous node, using this syntax:
Code: Select all
required SetDialoguePanel(true)@2
Re: SetDialoguePanel(true); Error?
It works, Thank you!!
Re: SetDialoguePanel(true); Error?
Glad to help! This change handles a timing issue because each node's text is set before the sequence runs. By moving the SetDialoguePanel(true) to the previous node, the dialogue UI is reactivated before Text Animator plays the text. Otherwise Text Animator would be given the text but since the dialogue UI isn't reactivated yet it won't start the typing effect.