Link to a START entry with RandomizeNextEntry
Posted: Fri Oct 25, 2024 4:47 am
Hello, Tony!
I’d like the NPC to say a random goodbye line at the end of a conversation. To achieve this, I created a conversation called "Goodbye," where the START dialogue entry connects to N different goodbye entries. I’ve used RandomizeNextEntry() in the Sequence of the START dialogue entry of this Goodbye conversation, and I have the last dialogue entry of each of the A, B, and C conversations linked to the START entry of the Goodbye conversation.
However, during testing, this setup consistently displays only the first goodbye line instead of randomizing. I’ve tried adding an intermediary dialogue entry and experimenting with Continue() and other commands, but these approaches haven’t worked. Currently, the only workaround I see is to add N links from the last entry in each initial conversation to each goodbye entry, but this approach is quite time-consuming. Could you kindly advise on a more efficient way to set up the Conversation for this purpose? Thanks!
I’d like the NPC to say a random goodbye line at the end of a conversation. To achieve this, I created a conversation called "Goodbye," where the START dialogue entry connects to N different goodbye entries. I’ve used RandomizeNextEntry() in the Sequence of the START dialogue entry of this Goodbye conversation, and I have the last dialogue entry of each of the A, B, and C conversations linked to the START entry of the Goodbye conversation.
However, during testing, this setup consistently displays only the first goodbye line instead of randomizing. I’ve tried adding an intermediary dialogue entry and experimenting with Continue() and other commands, but these approaches haven’t worked. Currently, the only workaround I see is to add N links from the last entry in each initial conversation to each goodbye entry, but this approach is quite time-consuming. Could you kindly advise on a more efficient way to set up the Conversation for this purpose? Thanks!