Windows
Edition: Windows 11 Home
Version: 23H2
Installed on: 3/5/2023
OS build: 22631.4169
Experience: Windows Feature Experience Pack 1000.22700.1034.0
Unity
2023.2.8f1
(a3bb09f8c8c4)
Console Warning (when right-click and copy in context window)
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.RemoveOutgoingLinksFromClipboard () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2091)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.CopyEntryCallback (System.Object o) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2072)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEditor.EditorUtility+<>c__DisplayClass146_1.<DoCustomMenu>b__0 (System.Object e) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEngine.UIElements.GenericDropdownMenu+MenuItem.PerformAction () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.ClickItem () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <25a5fafa2fe04bc3a027483f53d368a3>:0)
I also get a console warning if I try to paste but I'm guessing that's related to all of whatever I've done wrong above. Does that help figure it out?
I'm sorry I didn't think of console warnings, (the scenes play fine).