Show Invalid Entries side effect?
Posted: Fri Sep 27, 2024 9:11 am
Hey!
Just to notify something that surprised me and not sure if it is expected to behave like that or is a bug.
When activating the show invalid entries I get the behavior that invalid entries are automatically chosen when there is only one player entry and the player entry is evaluated first:
Even activating the StopEvaluatingAtFirstValid does not solve the issue.
It can be worked around by changing the condition and evaluating first the npc response but I found it unexpected to work like that.
When there is only one player node (no response menu) and it's invalid shouldn't the valid node be chosen instead of choosing the invalid one?
Just to notify something that surprised me and not sure if it is expected to behave like that or is a bug.
When activating the show invalid entries I get the behavior that invalid entries are automatically chosen when there is only one player entry and the player entry is evaluated first:
Even activating the StopEvaluatingAtFirstValid does not solve the issue.
It can be worked around by changing the condition and evaluating first the npc response but I found it unexpected to work like that.
When there is only one player node (no response menu) and it's invalid shouldn't the valid node be chosen instead of choosing the invalid one?