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Show Invalid Entries side effect?

Posted: Fri Sep 27, 2024 9:11 am
by Swing Wren
Hey!
Just to notify something that surprised me and not sure if it is expected to behave like that or is a bug.
When activating the show invalid entries I get the behavior that invalid entries are automatically chosen when there is only one player entry and the player entry is evaluated first:
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Even activating the StopEvaluatingAtFirstValid does not solve the issue.

It can be worked around by changing the condition and evaluating first the npc response but I found it unexpected to work like that.

When there is only one player node (no response menu) and it's invalid shouldn't the valid node be chosen instead of choosing the invalid one?

Re: Show Invalid Entries side effect?

Posted: Fri Sep 27, 2024 9:23 am
by Tony Li
Hi,

When a dialogue entry's outgoing links point to valid NPC and Player entries, the conversation should always show an NPC entry instead of a Player entry. Is this not the behavior you're seeing?

Re: Show Invalid Entries side effect?

Posted: Fri Sep 27, 2024 9:31 am
by Swing Wren
Hey,

It's not what I'm seeing, noticing now I had the link priority set to high, setting it to normal I get the expected behavior.

Oops :oops:

Re: Show Invalid Entries side effect?

Posted: Fri Sep 27, 2024 10:14 am
by Tony Li
Glad you found the issue!